A common workflow is to render out an image sequence and then assemble the sequence into a single sheet using the Mosaic node.
This node automates that process by combining the whole process into a single button, it also allows to render out normal maps both through the volumes or RGB lights.
Parameters ¶
Render
Triggers rendering the whole process
Base Settings ¶
Asset Name
Descriptive Name of the project, will be assembled in the filename as sequence_dir/assetname.frame.exr
Sequence Directory
Working directory for the individual images
Render Sequence
Triggers rendering only the color sequence
Render N Sequence
Triggers rendering only the normal images sequence
Render RGB Sequence
Triggers rendering only the RBG lights images sequence
Export Normal
Toggles rendering out the normals from the volume
Render RGB Lights (Normals)
Toggles the rendering out of the normals from RGB lights
Render Emission Layer
Toggles rendering the emission values of the fire
Maps ¶
Channel Pack Normal, Emission, Alpha
Toggles packing different maps together, this can be setup under the Channel Packing Tab
Map Directory
Path to the final output directory, where the compiled sheets will be written out to
Render Color Map
Triggers the assembling of the color map
Render Normal Map
Triggers the assembling of the normal map
Render Packed Map
Triggers the assembling of the packed map
Nodes ¶
Node To Render
SOP to be included in the rendering
Camera
Camera object to be used for rendering
Settings ¶
Start/End/Inc
Allows you to set your desired export frame range.
Images per Line
Number of Columns on the final sheet
Resolution
Size of the final sheet
No. Of Frames
READ ONLY Display of how many frames will be assembled
Atlas Layout
READ ONLY Display of how many rows vs columns on the final sheet
Override Camera Resolution (Based on Atlas Settings)
If this is turned on the camera resolution will match the settings for the final texture atlas.
Camera Resolution
READ ONLY Display of the camera resolution for each frame
Override Resolution
READ ONLY Display of the actual render resolution for each frame (could be changed by turning on Override Camera Resolution)
Render Settings ¶
These are all promoted up from the Mantra ROP
Channel Packing ¶
Set Composite View
Button to setup a COP network preview to visualize the channel packing of the final texture.
Texture Preview
Select which map to preview
Reload Sequences
Refresh the sequence files
Red
In the packed Map, what does the red channel represent
Green
In the packed Map, what does the green channel represent
Blue
In the packed Map, what does the blue channel represent
Alpha
In the packed Map, what does the alpha channel represent
Blend N and RGB Lights
Blend between the volume normals and the light based normals
Advanced Settings ¶
Normals ¶
Flip Green Channel
Invert the Y channel of the Normal texture
Calculate N from:
Specify which volume the Normal will be based on
Sequence ¶
Image Sequence
Filepath for the color image sequence
N Image Sequence
Filepath for the normal image sequence
RGB Image Sequence
Filepath for the rgb normal image sequence
Image Sequence Internal
Full path to the individual frames that are written out
Maps ¶
Color Map
Filepath to the final assembled image
Normal Map
Filepath to the final assembled normal image
Packed Map
Filepath to the final assembled packed image