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HUSD_Utils.h
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1 /*
2  * Copyright 2019 Side Effects Software Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 
18 #ifndef __HUSD_Utils_h__
19 #define __HUSD_Utils_h__
20 
21 #include "HUSD_API.h"
22 #include "HUSD_DataHandle.h"
23 #include "HUSD_Path.h"
24 #include <UT/UT_Function.h>
25 #include <UT/UT_IntArray.h>
26 #include <UT/UT_Lock.h>
27 #include <UT/UT_Map.h>
28 #include <UT/UT_StringHolder.h>
29 #include <SYS/SYS_Hash.h>
30 
31 class HUSD_PathSet;
32 class HUSD_TimeCode;
33 class UT_Options;
34 class UT_String;
36 class PRM_Parm;
37 class OP_Node;
38 
45 
46  // This value is only used to create the scene graph tree through
47  // HUSD_PrimHandle. It should never be used to find prims to edit.
49 
50  // This places no limitations on which prims to return, but will not
51  // return instance proxies or prototype prims.
53 
54  // By default, place no demands on the traversal. This will even return
55  // pure "over" primitives, which may have incomplete definitions.
57 };
58 
59 // This enum specifies how a reference or sublayer or payload file reference
60 // is stored in the referring layer. The AUTO method stores paths specified
61 // as relative paths as relative paths, and paths specified as absolute paths
62 // as absolute paths. Paths specified as Search Paths (neither relative nor
63 // absolute) are always saved as-is.
65 {
69 };
70 
71 // This is the order of the viewport overrides layers. Note that they are
72 // ordered strongest to weakest, so the "solo" layers override the base layer,
73 // and the "custom" layer overrides the "solo" layers.
81 };
82 #define HUSD_OVERRIDES_NUM_LAYERS 6
83 
84 // Enum values that correspond to the SdfVariability values in the USD library.
88 };
89 
90 // Enum describing possible behaviors when layers are stripped off because of
91 // a layer break operation.
96 };
97 
98 // Enum describing the possible time sampling levels.
99 enum class HUSD_TimeSampling {
100  NONE, // no time samples; just the default value (not time varying)
101  SINGLE, // single time sample exists (value is not really time varying)
102  MULTIPLE // more than one time sample exists (value may be time varying)
103 };
104 
105 // Enum describing possible aspect ratio conformance policies.
107 {
108  INVALID = -1,
115 };
116 
117 // A "render key" which consists of the int values from the pickid and instid
118 // buffers generated by a render delegate.
120 {
121 public:
122  HUSD_RenderKey(int pick_id = -1, int inst_id = -1)
123  : myPickId(pick_id),
124  myInstId(inst_id)
125  { }
126 
127  bool operator==(const HUSD_RenderKey &other) const
128  {
129  return myPickId == other.myPickId &&
130  myInstId == other.myInstId;
131  }
132 
133  int myPickId;
134  int myInstId;
135 };
136 
137 // Hashing function for render keys.
138 inline size_t hash_value(const HUSD_RenderKey &key)
139 {
140  SYS_HashType hash = SYShash(key.myPickId);
141  SYShashCombine(hash, key.myInstId);
142 
143  return hash;
144 }
145 
146 // Map of render key to the scene graph path it corresponds to.
148 
149 // Callback function to be defined in the LOP library that returns a locked
150 // stage pointer for a LOP node given an "op:" prefixed path.
152 
153 // A list of path strings that contain instance id numbers (possibly nested).
154 // Expressed with a typedef in case we decide to make this a more efficient
155 // data structure in the future.
157 
158 // Configures the USD library for use within Houdini. The primary purpose is to
159 // set the prefered ArResolver to be the Houdini resolver. This should be
160 // called as soon as possible after loading the HUSD library.
161 HUSD_API void
163 
164 // Set the callback function that is used by the HUSD library to resolve a
165 // LOP node path into an HUSD_LockedStagePtr. This callback is used to help
166 // populate the GusdStageCache for a USD packed primitive with a "file" path
167 // that points to a LOP node using an "op:" style path.
168 HUSD_API void
170 
171 // Calls the GusdStageCache::SplitLopStageIdentifier method, without having to
172 // inclde the stageCache.h header, which is not allowed in the LOP library.
173 HUSD_API bool
174 HUSDsplitLopStageIdentifier(const UT_StringRef &identifier,
175  OP_Node *&lop,
176  bool &split_layers,
177  fpreal &t,
178  UT_Options &opts);
179 
180 /// Returns true if name is a valid identifier (ie, valid component of a path).
181 HUSD_API bool
183 
184 // Modifies the passed in string to make sure it conforms to USD primitive
185 // naming restrictions. Illegal characters are replaced by underscores.
186 HUSD_API bool
187 HUSDmakeValidUsdName(UT_String &name, bool addwarnings);
188 
189 // Returns the name of the node passed through the HUSDmakeValidUsdName method.
190 // This saves several lines of code every time we use this pattern.
193 
194 // Modifies the passed in string to make sure it conforms to USD primitive
195 // naming restrictions. Illegal characters are replaced by underscores. Each
196 // path component is validated separately. The returned path will always be
197 // an absolute path, prefixing "/" to any passed in relative path.
198 HUSD_API bool
199 HUSDmakeValidUsdPath(UT_String &path, bool addwarnings);
200 
201 // As the above function, except it has the option of allowing the passed in
202 // and returned path to be a relative path.
203 HUSD_API bool
204 HUSDmakeValidUsdPath(UT_String &path, bool addwarnings, bool allow_relative);
205 
206 // Like the above method, but accepts "defaultPrim" as well.
207 HUSD_API bool
209 
210 // Ensures the given primitive path is unique and does not conflict
211 // with any existing primitives on the stage given by the lock.
212 // If suffix is given, if the given path is colliding, the new path
213 // will use it along with a digit to disambiguate it.
214 // Returns true if given path had to be changed; false otherwise.
215 HUSD_API bool
217  const UT_StringRef &suffix = UT_StringRef());
218 
219 // Returns the path of the node passed through the HUSDmakeValidUsdPath method.
220 // This saves several lines of code every time we use this pattern.
223 
224 // Modifies the passed in string to make sure it conforms to USD property
225 // naming restrictions. This includes allowing multiple nested namespaces
226 // in the name. Illegal characters are replaced by underscores.
227 HUSD_API bool
228 HUSDmakeValidUsdPropertyName(UT_String &name, bool addwarnings);
229 
230 // Modifies the passed in string to make sure it conforms to USD variant
231 // naming restrictions. Note that these are different from normal primitive
232 // naming conventions, as defined in SdfSchemaBase::IsValidVariantIdentifier:
233 // One or more letter, number, '_', '|', or '-', with an optional leading '.'
234 // Illegal characters are replaced by underscores.
235 HUSD_API bool
236 HUSDmakeValidVariantName(UT_String &name, bool allowexprs, bool addwarnings);
237 
238 // Modifies the passed in string to make sure it conforms to USD primitive
239 // naming restrictions. Leading slashes are thrown away. Illegal characters
240 // are considered an error and cause this function to return false.
241 HUSD_API bool
242 HUSDmakeValidDefaultPrim(UT_String &default_prim, bool addwarnings);
243 
244 // Returns primitive name, given the primitive path.
246 HUSDgetUsdName(const UT_StringRef &primpath);
247 
248 // Returns primitive's parent path, given the primitive path.
250 HUSDgetUsdParentPath(const UT_StringRef &primpath);
251 
252 // Modifies the provided path set so that if all the children of a prim are
253 // in the set, the children are removed, and the parent prim is put in the
254 // set instead. This procedure is applied recursively. This converts some
255 // parameters to USD types then calls the XUSD_Utils version of this method.
256 HUSD_API void
258  bool skip_point_instancers,
259  const HUSD_AutoAnyLock &lock,
260  HUSD_PathSet &paths);
261 
262 // Return the primary alias for the specified USD primitive type.
264 HUSDgetPrimTypeAlias(const UT_StringRef &primtype);
265 
266 // If layers are stripped during a flatten operation, this function handles
267 // the error creation based on the requested response. Returns true of the
268 // requested response is to generate an error, which usually means we should
269 // also stop processing.
270 HUSD_API bool
272 
273 /// Enum of USD transform operation types.
274 /// Note, they need to correspond to UsdGeomXformOp::Type enum.
275 enum class HUSD_XformType {
276  Invalid,
277  Translate,
278  Scale,
281  Orient,
282  Transform
283 };
284 
285 /// Enum of rotation axis.
286 enum class HUSD_XformAxis { X, Y, Z };
287 
288 /// Enum of rotation order.
289 enum class HUSD_XformAxisOrder { XYZ, XZY, YXZ, YZX, ZXY, ZYX };
290 
291 /// @{ Functions for obtaining transform name, suffix, and type.
293  UT_StringHolder &xform_namesuffix,
294  const UT_StringRef& xform_fullname);
298  const UT_StringRef &xform_namesuffix);
300  UT_StringHolder *xform_type = nullptr,
301  UT_StringHolder *xform_name = nullptr);
302 /// @}
303 
304 /// @{ Manipulate collection paths and components. The individual components
305 /// must be validated (see HUSDmakeValidName and HUSDmakeValidPath) before
306 /// calling these methods.
308  const UT_StringRef &collection_name);
310  UT_StringHolder &collection_name,
311  const UT_StringRef &collection_path);
313 /// @}
314 
315 /// @{ Create property paths from their components. The individual components
316 /// must be validated (see HUSDmakeValidName and HUSDmakeValidPath) before
317 /// calling these methods.
319  const UT_StringRef &property_name);
321  const UT_StringRef &attribute_name);
323  const UT_StringRef &relationship_name);
324 /// @}
325 
326 /// Returns the prim path and the property name, given the property path.
327 HUSD_API std::pair<UT_StringHolder, UT_StringHolder>
328 HUSDsplitPropertyPath(const UT_StringRef &property_path);
329 
330 /// Returns the attribute name of the given primvar
332 
333 /// Returns the string name of the Usd Sdf type best suited for the parameter.
335 
336 /// Returns the time code at which to author an attribute value.
338  const HUSD_TimeCode &timecode,
339  HUSD_TimeSampling time_sampling);
340 
341 /// Returns true if there are more than one time samples.
342 HUSD_API bool HUSDisTimeVarying(HUSD_TimeSampling time_sampling);
343 
344 /// Returns true if there is at least one time sample.
345 HUSD_API bool HUSDisTimeSampled(HUSD_TimeSampling time_sampling);
346 
347 /// Set a parameter value from the value of a USD property.
349  const UT_StringRef &primpath,
350  const UT_StringRef &attribname,
351  const HUSD_TimeCode &tc,
352  PRM_Parm &parm,
353  HUSD_TimeSampling &timesampling);
354 
355 /// Split the found prims into shade and geo prims.
356 /// The parms control whether materials bound to geo prims are included
357 /// in the shade prims, and if so, whether to include material's surface
358 /// shader rather than material itself, if the material has no interface
359 /// input attributes (ie, is not particularly editable).
361  const HUSD_AutoAnyLock &anylock,
362  const HUSD_PathSet &primpaths,
363  UT_StringArray &shadeprimpaths,
364  UT_StringArray &geoprimpaths,
365  bool include_bound_materials = true,
366  bool use_shader_for_mat_with_no_inputs = true);
367 
368 /// Gets a list of primitives that are siblings or ancestors (or siblings
369 /// of ancestors) of any of the provided prims, and are also have any
370 /// of these prims as direct or indirect sources (via UsdConnectableAPI).
371 /// This method will work for materials, light filters, or any other
372 /// connectable prim type.
374  const HUSD_AutoAnyLock &anylock,
375  const UT_StringArray &modified_primpaths);
376 /// Bump metadata on a USD primitive to force a hydra update.
378  const HUSD_AutoWriteLock &writelock,
379  const UT_StringArray &bump_primpaths);
380 
381 /// Return a lock object that should be obtained by any code that is going
382 /// to call a USD method that reloads a layer, and by any code that needs to
383 /// be protected against layers being reloaded on another thread. This exists
384 /// primarily to protect background render delegate update threads from
385 /// reload calls happening while reading from the viewport stage.
387 
388 /// Takes the root layer of the USD file at path and searches for all
389 /// referenced asset paths in that layer, replacing them with the
390 /// return value of modifyFn. The resulting layer is saved at the path
391 /// specified by dest. If path and dest are the same, it overwrites
392 /// the file at path.
393 HUSD_API void
395  const UT_Function<UT_StringHolder(UT_StringHolder)> &modifyFn,
396  const UT_StringHolder &dest);
397 
398 #endif
HUSD_API bool HUSDmakeValidVariantName(UT_String &name, bool allowexprs, bool addwarnings)
HUSD_API void HUSDgetMinimalPathsForInheritableProperty(bool skip_point_instancers, const HUSD_AutoAnyLock &lock, HUSD_PathSet &paths)
HUSD_API bool HUSDmakeValidDefaultPrim(UT_String &default_prim, bool addwarnings)
HUSD_API UT_StringHolder HUSDmakePropertyPath(const UT_StringRef &prim_path, const UT_StringRef &property_name)
HUSD_RenderKey(int pick_id=-1, int inst_id=-1)
Definition: HUSD_Utils.h:122
HUSD_LockedStagePtr(* HUSD_LopStageResolver)(const UT_StringRef &path)
Definition: HUSD_Utils.h:151
HUSD_API void HUSDinitialize()
HUSD_API UT_StringHolder HUSDgetValidUsdPath(OP_Node &node)
HUSD_API bool HUSDisValidUsdName(const UT_StringRef &name)
Returns true if name is a valid identifier (ie, valid component of a path).
GLsizei const GLchar *const * path
Definition: glcorearb.h:3341
HUSD_API bool HUSDsetParmFromProperty(HUSD_AutoAnyLock &lock, const UT_StringRef &primpath, const UT_StringRef &attribname, const HUSD_TimeCode &tc, PRM_Parm &parm, HUSD_TimeSampling &timesampling)
Set a parameter value from the value of a USD property.
HUSD_API void HUSDsetLopStageResolver(HUSD_LopStageResolver resolver)
#define HUSD_API
Definition: HUSD_API.h:32
std::size_t SYS_HashType
Define the type for hash values.
Definition: SYS_Hash.h:19
HUSD_API bool HUSDmakeValidUsdPropertyName(UT_String &name, bool addwarnings)
HUSD_API bool HUSDmakeValidUsdPath(UT_String &path, bool addwarnings)
HUSD_API UT_StringHolder HUSDgetUsdName(const UT_StringRef &primpath)
HUSD_PrimTraversalDemands
Definition: HUSD_Utils.h:39
HUSD_XformAxis
Enum of rotation axis.
Definition: HUSD_Utils.h:286
HUSD_OverridesLayerId
Definition: HUSD_Utils.h:74
HUSD_Variability
Definition: HUSD_Utils.h:85
UT_StringSet HUSD_InstanceSelection
Definition: HUSD_Utils.h:156
HUSD_API UT_Lock & HUSDgetLayerReloadLock()
HUSD_API UT_StringHolder HUSDmakeCollectionPath(const UT_StringRef &prim_path, const UT_StringRef &collection_name)
HUSD_API UT_StringHolder HUSDgetUsdParentPath(const UT_StringRef &primpath)
HUSD_XformType
Definition: HUSD_Utils.h:275
HUSD_API bool HUSDmakeValidUsdName(UT_String &name, bool addwarnings)
HUSD_TimeSampling
Definition: HUSD_Utils.h:99
HUSD_API UT_StringArray HUSDgetConnectedPrimsToBumpForHydra(const HUSD_AutoAnyLock &anylock, const UT_StringArray &modified_primpaths)
bool operator==(const HUSD_RenderKey &other) const
Definition: HUSD_Utils.h:127
HUSD_API bool HUSDisValidCollectionPath(const UT_StringRef &path)
HUSD_API bool HUSDisXformAttribute(const UT_StringRef &attr, UT_StringHolder *xform_type=nullptr, UT_StringHolder *xform_name=nullptr)
Functions for obtaining transform name, suffix, and type.
HUSD_API UT_StringHolder HUSDmakeRelationshipPath(const UT_StringRef &prim_path, const UT_StringRef &relationship_name)
HUSD_API UT_StringHolder HUSDgetXformSuffix(const UT_StringRef &xform_fullname)
Functions for obtaining transform name, suffix, and type.
HUSD_API bool HUSDgetXformTypeAndSuffix(HUSD_XformType &xform_type, UT_StringHolder &xform_namesuffix, const UT_StringRef &xform_fullname)
Functions for obtaining transform name, suffix, and type.
size_t hash_value(const HUSD_RenderKey &key)
Definition: HUSD_Utils.h:138
HUSD_API bool HUSDsplitCollectionPath(UT_StringHolder &prim_path, UT_StringHolder &collection_name, const UT_StringRef &collection_path)
HUSD_StripLayerResponse
Definition: HUSD_Utils.h:92
HUSD_API HUSD_TimeCode HUSDgetEffectiveTimeCode(const HUSD_TimeCode &timecode, HUSD_TimeSampling time_sampling)
Returns the time code at which to author an attribute value.
HUSD_API bool HUSDisTimeVarying(HUSD_TimeSampling time_sampling)
Returns true if there are more than one time samples.
GLuint const GLchar * name
Definition: glcorearb.h:786
HUSD_API std::pair< UT_StringHolder, UT_StringHolder > HUSDsplitPropertyPath(const UT_StringRef &property_path)
Returns the prim path and the property name, given the property path.
std::function< T > UT_Function
Definition: UT_Function.h:37
HUSD_API bool HUSDmakeValidUsdPathOrDefaultPrim(UT_String &path, bool addwarnings)
HUSD_API bool HUSDpartitionShadePrims(const HUSD_AutoAnyLock &anylock, const HUSD_PathSet &primpaths, UT_StringArray &shadeprimpaths, UT_StringArray &geoprimpaths, bool include_bound_materials=true, bool use_shader_for_mat_with_no_inputs=true)
GLdouble t
Definition: glad.h:2397
A map of string to various well defined value types.
Definition: UT_Options.h:84
HUSD_API UT_StringHolder HUSDmakeAttributePath(const UT_StringRef &prim_path, const UT_StringRef &attribute_name)
HUSD_API bool HUSDsplitLopStageIdentifier(const UT_StringRef &identifier, OP_Node *&lop, bool &split_layers, fpreal &t, UT_Options &opts)
fpreal64 fpreal
Definition: SYS_Types.h:277
UT_SharedPtr< HUSD_LockedStage > HUSD_LockedStagePtr
HUSD_API UT_StringHolder HUSDgetXformName(HUSD_XformType xform_type, const UT_StringRef &xform_namesuffix)
Functions for obtaining transform name, suffix, and type.
HUSD_AspectConformPolicy
Definition: HUSD_Utils.h:106
HUSD_XformAxisOrder
Enum of rotation order.
Definition: HUSD_Utils.h:289
HUSD_API void HUSDmodifyAssetPaths(const UT_StringHolder &path, const UT_Function< UT_StringHolder(UT_StringHolder)> &modifyFn, const UT_StringHolder &dest)
HUSD_PathSaveStyle
Definition: HUSD_Utils.h:64
HUSD_API UT_StringHolder HUSDgetPrimvarAttribName(const UT_StringRef &primvar)
Returns the attribute name of the given primvar.
HUSD_API bool HUSDapplyStripLayerResponse(HUSD_StripLayerResponse response)
HUSD_API HUSD_XformType HUSDgetXformType(const UT_StringRef &xform_fullname)
Functions for obtaining transform name, suffix, and type.
UT_Map< HUSD_RenderKey, UT_StringHolder > HUSD_RenderKeyPathMap
Definition: HUSD_Utils.h:147
HUSD_API bool HUSDisTimeSampled(HUSD_TimeSampling time_sampling)
Returns true if there is at least one time sample.
HUSD_API UT_StringHolder HUSDgetPrimTypeAlias(const UT_StringRef &primtype)
HUSD_API bool HUSDmakeUniqueUsdPath(UT_String &path, const HUSD_AutoAnyLock &lock, const UT_StringRef &suffix=UT_StringRef())
HUSD_API bool HUSDbumpPrimsForHydra(const HUSD_AutoWriteLock &writelock, const UT_StringArray &bump_primpaths)
Bump metadata on a USD primitive to force a hydra update.
HUSD_API UT_StringHolder HUSDgetValidUsdName(OP_Node &node)
HUSD_API UT_StringHolder HUSDgetAttribTypeName(const PI_EditScriptedParm &p)
Returns the string name of the Usd Sdf type best suited for the parameter.