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Overview ¶
Every layer in the Copernicus network has a location and orientation in space, and a camera attached to it. Each layer uses the Default Canvas set in the COP Network or COP Network SOP when the node doesn’t have its own camera input or setting. Camera inputs are represented by metadata layers.
Tip
Drag COP nodes and cameras into the Scene Viewer to look through them.
Projection types ¶
Copernicus uses orthographic and perspective projection types. The default camera in Copernicus is an orthographic camera that sits one unit back from the layer’s center, with an imaging volume that measures -1 to 1 in the Z axis and has parallel rays. A perspective camera is offset back from the layer’s center based on the focal length and aperture, with an imaging volume that has rays converging on the camera position.
Note
The ratio of Focal Length and Aperture determines the offset of the camera. The absolute values are not relevant, so they can be in any unit as long as they're consistent.
How to use COP cameras ¶
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Create a camera |
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Create a camera from an imported camera |
For example, use this output with the |
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Blend two cameras |
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Edit a camera’s properties |
For example, use this when you want to use a layer as an image receiver with the Rasterize Layer COP or as a projector with the Project on Layer COP. |
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Copy camera information |
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