Houdini 20.0 Reference Panes

Houdini Engine SessionSync

Allows you to manage Houdini Engine SessionSync.

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The Houdini Engine SessionSync pane allows you to manage the SessionSync server.

Run from the UI

To run Houdini Engine SessionSync in a new pane, do one of the following:

  • In the Houdini main menu bar, select Windows > Houdini Engine SessionSync.

  • In the tab menu, select New Pane Tab Type > Misc > Houdini Engine SessionSync.

To start the SessionSync server:

  1. In the Houdini Engine SessionSync pane, specify the TCP Port or Named Pipe for the server.

    The TCP Port should be a free socket port, or specify 0 to have it acquire a free port. The Named Pipe should be a unique name.

  2. Click Start.

    Once the SessionSync server has started, Houdini Engine clients can then connect to it using the port or pipe name.

Run from the command line

To automatically show the Houdini Engine SessionSync pane and run the SessionSync server on Houdini launch:

  • In a command prompt, command shell, or terminal window, use the -hess command to launch Houdini. For example, houdini -hess=port:9090.

    For more information about the -hess command, see Starting Houdini from the command line.

Synchronization settings

Cook Using Houdini Time

When on, your Houdini Engine client will use the current time (from the timeline) in Houdini to cook. Normally, Houdini Engine defaults to time 0 or what the client specifies.

We recommend that you enable this setting because the Houdini viewport always cooks using the current time from the timeline. Only disable this setting if your client wants to override and specify the time.

Sync Viewport

When on, the Houdini viewport camera is synchronized with connected Houdini Engine client viewports. Currently, this synchronization is limited to viewport camera pivot position, orientation, and offset from pivot.

Additional documentation

For more information about SessionSync, see Houdini Engine SessionSync.