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Houdini Engine for Unity
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Houdini Engine for Unity
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Problem: align Unity Box-Collider to curve segments
(0 replies)
ramp parameter generates error in Unity
(0 replies)
Problems using Instances with the “Copy to Points”-Node in Unity
(3 replies)
Houdini height field alteration in Unity
(3 replies)
Access Input's transform Offset from Unity.
(0 replies)
Multiple mesh in a single HDA - Unity
(4 replies)
Output an Asset's Parameter List and the Parameters' Data
(2 replies)
Using strings as filenames
(1 replies)
Split geos by group needed
(4 replies)
copying/manipulating FBX shop_materialpath attributes
(2 replies)
Setting paths for HDA file loads
(2 replies)
Changing the HDAs "Inputs" default "Input Type" from "UNITY_MESH" to "HDA".
(2 replies)
Attribute "unity_input_mesh_name" returns the the unity scene name is this correct?
(2 replies)
Moving input object doesnt recook the asset
(3 replies)
How to set Lightmap Static
(4 replies)
Export mesh created in unity with FBX_ROP
(1 replies)
Support for primitive colliders?
(2 replies)
Versioning setup for houdini plugin
(3 replies)
How to keep quads?
(1 replies)
Simple HDA works in Unreal, but not in Unity
(5 replies)
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