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Houdini Engine for Unity
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Houdini Engine for Unity
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How to set Lightmap Static
(4 replies)
Export mesh created in unity with FBX_ROP
(1 replies)
Support for primitive colliders?
(2 replies)
Versioning setup for houdini plugin
(3 replies)
How to keep quads?
(1 replies)
Simple HDA works in Unreal, but not in Unity
(5 replies)
Curve Tool - Snap to Grid?
(1 replies)
make "prefab" out of hda instances / make hda type parameters presets
(1 replies)
Confused ahout several meshes getting generated in unity when HDA only has one geo output.
(2 replies)
Can "Input Type" "HDA" take several inputs and merge just like"Input Type" "Unity Mesh"?
(3 replies)
Houdini license for Unity ?
(2 replies)
Custom Input Scripts
(5 replies)
Problems with editable nodes
(3 replies)
Export mesh created in unity with houdini engine
(1 replies)
Confused about "lifetime" of HDA in a Unity scene
(2 replies)
Terrain Input not supporting offset?
(4 replies)
[Solved] Houdini Engine Unity not working with .NET 4.0
(4 replies)
can unity_instance attribute automatically create "instace inputs" with a size larger than 1?
(6 replies)
Assigning mat ids to a mesh ?
(0 replies)
Terrain input not working in Unity 2018.2
(5 replies)
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