11 #ifndef GR_PolyRibbonVK_h 
   12 #define GR_PolyRibbonVK_h 
   31     const char         *
className()
 const override { 
return "GR_PolyRibbonVK"; }
 
   45                                             int &out_connect_start,
 
   46                                             int &out_connect_num) 
override;
 
   49                                     PrimitiveType prim_type,
 
   52                                     int &out_connect_start,
 
   53                                     int &out_connect_num) 
override;
 
   61     void                setSubdivisionCurve(
bool is_subdiv);
 
   84     bool                               myIsSubdivisionCurve : 1;
 
   85     unsigned                           myBarbMode : 2;
 
   87     bool                               myObjectSelected;
 
   88     bool                               myForceWireframe = 
false;
 
   89     bool               setupFeatherShaderBlock(
 
   91                            const char *
const binding_name,
 
   92                            const exint element_count,
 
   97                                              const char *binding_name);
 
  119                           bool has_barb_orient);
 
UT_UniquePtr< RV_ShaderVariableSet > mySet
 
UT_UniquePtr< RV_ShaderBlock > myBlock
 
virtual void draw(RE_RenderContext r, GR_RenderMode mode, GR_RenderFlags flags, GR_DrawParms draw_parms)=0
Normal drawing method. Only issue rendering commands. 
 
virtual void getVkDecorGeometry(GR_DecorationRender::PrimitiveType prim_type, RV_PrimType render_prim, RV_Geometry &geo, int &out_connect_start, int &out_connect_num)
 
GT_API const UT_StringHolder cache_name
 
Object that represents drawable geometry. This object holds vertex, instancing and index buffers for ...
 
Temporary container for either a RV_Render and an RE_Render. 
 
virtual exint getNumGLPrimitives() const =0
 
std::unique_ptr< T, Deleter > UT_UniquePtr
A smart pointer for unique ownership of dynamically allocated objects. 
 
set of parameters sent to GR_Primitive::update() 
 
const char * className() const override
 
RV_API void cleanupShaders()
 
bool hasTransparency() const override
returns true if this drawable renders some transparent elements 
 
UT_UniquePtr< RV_ShaderBlock > myInfoBlock
 
Handle to the main interface of Vulkan. 
 
RV_API bool initShaders(RV_Instance *inst)
 
virtual void getPickConnectGroup(unsigned int pick_mode, GR_PickGeometry pick_geo, int &out_connect_start, int &out_connect_num)
 
GA_API const UT_StringHolder parms
 
CachedAuxFeatherBarbAttr myWidth
 
virtual void update(RE_RenderContext r, const GT_PrimitiveHandle &primh, const GR_UpdateParms &p, const char *cache_name)=0