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Overview ¶
There are several Pyro Configure examples available through the tab menu. These are similar to shelf tools that put down networks of nodes for learning purposes. The Pyro Configure Billowy Smoke example illustrates a simple rising dense smoke cloud. It can be used as a template for building smoke effects in your scene.
Important nodes ¶
pyro_sourceshape1
Controls the location, shape, and thickness of the smoke emission.
pyro_configure1
Adjusts the simulation resolution. Lower the Voxel Size value to increase the resolution, at the cost of considerably more simulation time and memory.
pyro_block_begin1
The start of the simulation loop. All nodes inside the highlighted simulation region run on every simulation step.
pyro_block_end1
The end of the simulation loop. This node contains important simulation controls. All nodes inside the highlighted simulation region run on every simulation step.
pyro_lightambient1
Computes lighting for the smoke using an ambient light source. Increasing smoke density, with the Density Scale parameter, increases the contrast of self-shadows.
rasterizevolume1
Renders the smoke into a layer. The camera_ref can use an imported camera from the Camera Import COP to change the view or resolution of the render.
Learning from this example ¶
| To... | Do this |
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Create different smoke sources |
Change the Shape controls on the |
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Control the amount of smoke emitted |
Change or animate the Scale parameter on the density sourcing section of the |
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Control the amount of smoke dissipation |
Adjust the Density parameters on the Field tab of the |
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Control the wind direction for the emitted smoke |
Adjust the Ambient Velocity parameter on the |
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Control the behavior of the smoke |
Adjust the parameters on the Forces tab of the |
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Increase the contrast of self-shadows |
Increase the Density Scale parameter on the |