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Overview ¶
There are several Pyro Configure examples available through the tab menu. These are similar to shelf tools that put down networks of nodes for learning purposes. The Pyro Configure Fire example illustrates a mid-scale fire on a flat surface. It shows a minimal fire setup that can be used as a template for building fire in your scene.
Important nodes ¶
pyro_sourceshape1
Controls the location, shape, and thickness of the fire emission.
pyro_collisionshape1
Controls the collision shape and its location. In this example, it is used to create the ground plane.
pyro_configure1
Adjusts the simulation resolution. Lower the Voxel Size value to increase the resolution, at the cost of considerably more simulation time and memory.
pyro_block_begin1
The start of the simulation loop. All nodes inside the highlighted simulation region run on every simulation step.
pyro_block_end1
The end of the simulation loop. This node contains important simulation controls. All nodes inside the highlighted simulation region run on every simulation step.
pyro_lightambient1
Computes lighting for the fire’s smoke using an ambient light source. Increasing smoke density, with the Density Scale parameter, increases the contrast of self-shadows.
rasterizevolume1
Renders the fire into a layer. The camera_ref can use an imported camera from the Camera Import COP to change the view or resolution of the render. The Emission parameters can be used to make the fire brighter or control the envelope of the glow.
Learning from this example ¶
| To... | Do this |
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Create different fire sources |
Change the Shape controls on the |
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Slow down how fast the fire moves |
Reduce the Time Scale parameter on the on |
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Create smoother flames |
Turn on Viscosity on the Forces tab of the |
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Increase the contrast of self-shadows |
Increase the Density Scale parameter on the |
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Make the fire brighter or adjust the glow falloff |
Adjust the Emission parameters on the |