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Overview ¶
There are several Pyro Configure examples available through the tab menu. These are similar to shelf tools that put down networks of nodes for learning purposes. The Pyro Configure Dry Ice example illustrates a falling dry ice effect from a glass. It demonstrates how to set up implicit surface colliders in Pyro and how to add additional nodes to the solver.
Important nodes ¶
sopgeometry1
Contains the implicit surface representation of the glass model used for smoke sourcing and collision detection.
pyro_sourceshape1
Controls the location, shape, and thickness of the smoke emission.
pyro_collisionshape1
Controls the collision shape and its location.
pyro_configure1
Adjusts the simulation resolution. Lower the Voxel Size value to increase the resolution, at the cost of considerably more simulation time and memory.
pyro_block_begin1
The start of the simulation loop. All nodes inside the highlighted simulation region run on every simulation step.
pyro_block_end1
The end of the simulation loop. This node contains important simulation controls. All nodes inside the highlighted simulation region run on every simulation step.
pyro_uniformforce1
Applies a downward force to the smoke based on its density.
Learning from this example ¶
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Change the buoyancy force |
Modify the Direction parameter on the The falling dry ice effect is created using a negative force in |
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Increase the effectiveness of collisions |
Increase the Iterations parameter in the Pressure Projection section of the |