A scale on the color. If the intensity is 0, the light disabled. The light will only be sent to the renderer if the object is included in the “Force Lights” parameter of the output driver.
Turning this toggle off is equivalent to setting the light intensity to 0.
Enable Light In Viewport
Turning this off removes the light from consideration in the viewport. This is useful for lights which only make sense at render time.
Whether or not this object is displayed in the viewport and rendered. Turn on the checkbox to have Houdini use this parameter, then set the value to 0 to hide the object in the viewport and not render it, or 1 to show and render the object. If the checkbox is off, Houdini ignores the value.
Viewport Selecting Enabled
Object is capable of being picked in the viewport.
Script to run when the object is picked in the viewport. See select scripts .
Cache Object Transform
Caches object transforms once Houdini calculates them. This is especially useful for objects whose world space position is expensive to calculate (such as Sticky objects), and objects at the end of long parenting chains (such as Bones). This option is turned on by default for Sticky and Bone objects.
See the OBJ Caching section of the Houdini Preferences window for how to control the size of the object transform cache.