This node acts as a bridge between SOP-level geometry generation and OBJ-level rendering. It can either reference geometry directly from SOP networks or load geometry from disk using a structured cache layout.
It is designed to simplify the process of loading, previewing, and rendering geometry—especially cached assets—while exposing common render, shading, and instancing controls at the OBJ level.
The node also centralizes render-related settings such as visibility, motion blur, shading masks, and instancing behavior, making it suitable for look-development, layout, and final rendering workflows.
Parameters ¶
Cache ¶
Source ¶
Source Type
Defines how geometry is sourced.
File Cache: Loads geometry from disk.
Sop Merge: Pulls geometry directly from a SOP network.
Reload Geometry
Reloads geometry from the source.
SOP Path
Path to the SOP used when sourcing geometry.
SOP Path
Path to the SOP used when sourcing geometry.
Display As
Viewport display mode used for the geometry.
Load from File ¶
Read As: Specifies how geometry files are loaded.
Frame Offset
Offset applied to frame evaluation when loading geometry.
Inherit Frame Range
Uses the frame range defined by the source cache.
Frame Range
Custom frame range used when inheritance is disabled.
Clamp First Frame
Clamps evaluation to the first or last available frame.
Clamp First Frame
Clamps evaluation to the first or last available frame.
Clamp Last Frame
Clamps evaluation to the first or last available frame.
Clamp Last Frame
Clamps evaluation to the first or last available frame.
Merge Frames
Merges multiple frames into a single geometry.
Frames to Merge
Specifies which frames are merged.
Merge Wedges
Merges geometry across wedges.
Wedges to Merge
Defines which wedges are merged.
Render ¶
Material ¶
Material
Material assigned to the geometry.
Geometry ¶
Render Visibility
Controls visibility during rendering.
Geo Time Samples
Number of time samples used for motion blur.
Geometry Velocity Blur
Controls velocity-based motion blur.
Acceleration Attribute
Attribute used for acceleration-based blur.
Render As Points
Renders geometry as points.
Render Points As
Point rendering mode.
Point Scale
Scale applied to rendered points.
Backface Removal
Removes back-facing primitives at render time.
Use N For Point Rendering
Uses normals when rendering points.
Volume ¶
Volume Filter
Filter used for volume rendering.
Volume Filter Width
Width of the volume filter.
Volume Velocity Names
Velocity attributes used for volume motion blur.
Shading ¶
Categories
Render category tags.
Reflection Mask
Controls ray visibility for reflections.
Refraction Mask
Controls ray visibility for refractions.
Light Mask
Light inclusion mask.
Light Selection
Light category selection.
LPE Tag
Light Path Expression tag.
Matte shading
Enables matte shading.
Raytrace Shading
Enables raytraced shading.
Instance ¶
Instance ¶
Instance Mode
Defines instancing behavior.
Match Attribute
Attribute used to match instances.
Rest Geometry File
File used as rest geometry for instancing.
Advanced ¶
Node Generation ¶
Top Mantra In
Path to the TOP Mantra In node used for generation.
Linked Parameters ¶
General ¶
Source Node
Source node used to construct file paths.
File Method
Method used to construct file paths.
Time Dependent Cache
Marks the cache as time-dependent.
Base Name
Base name used for cache files.
File Type
Geometry file format.
Base Directory
Root directory for cache files.
Geometry File
Explicit geometry file path.
Enable Version
Enables and specifies versioning.
Wedging ¶
Enable Wedging
Enables wedge-based variations.
Wedge Count
Number of wedges.
Frame Range ¶
Start/End/Inc
Frame range used for caching or loading.
Substeps
Substeps used for evaluation.
Path Construction ¶
Frame
Frame token configuration.
Frame String
Frame token configuration.
Version String
Version tokens.
Wedge String
Wedge tokens.
Cache Folder
Cache directory.
Cache Name
Cache base name.
Descriptive Label
User-facing descriptive label.
Output File
Final geometry output path.