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The Sticky object computes its transform from a UV position on a polygonal surface. Blend Sticky blends between two or more Sticky objects to get a new transform that still follows the surface. You can weight each input.
All inputs to this object must be Sticky objects, and all Sticky objects must be sticking to the same surface.
The attribute name of the texture to use for the polygonal parameterization.
Orient To Surface
Whether the local orientation of the point should be used. Uses the surface normal as the Z axis and the texture’s U axis as the Y axis.
Fetch World Transform
Uses the transform of the input Sticky geometry. If this is off, uses the parent transform of the Sticky Blend node.
Wrap in U/V
Wraps U and V values outside the U/V range. When this is off, the node ignores out of range U and V values.
The range of valid U/V values. Values outside this range will either wrap or be ignored, depending on the Wrap in U/V setting.
Assume UV Coordinates Unchanging
When this is on, the node saves time by not regenerating its cache of the target surface’s texture coordinates. Only turn this off if the target surface has animated geometry.
Clear UV Caches
Forces this node to regenerate its cache of the target surface’s texture coordinates. This node is conservative about rebuilding the cache, so you may need to use this if you change the geometry of the target surface. For animated geometry, turn off the Assume UV Coordinates Unchanging.
The weight assigned to each input sticky object. Higher weights move the blended point closer to that sticky object.
Whether or not this object is displayed in the viewport and rendered. Turn on the checkbox to have Houdini use this parameter, then set the value to 0 to hide the object in the viewport and not render it, or 1 to show and render the object. If the checkbox is off, Houdini ignores the value.
Set Wireframe Color
Use the specified wireframe color
The display color of the object
Viewport Selecting Enabled
Object is capable of being picked in the viewport.
Script to run when the object is picked in the viewport. See select scripts .
Cache Object Transform
Caches object transforms once Houdini calculates them. This is especially useful for objects whose world space position is expensive to calculate (such as Sticky objects), and objects at the end of long parenting chains (such as Bones). This option is turned on by default for Sticky and Bone objects.
See the OBJ Caching section of the Houdini Preferences window for how to control the size of the object transform cache.
Uniform scaling about the xyz axes.
Whether to display only the icon, only the axis, or both.
Displays only the icon geometry.
Displays only the axis.
Icon and Axis
Displays both the icon and axis.
Switches between the type of geometry to display.
Displays null geometry (i.e. cross).
Displays circle primitives.
Displays box primitive.
Displays plane primitives.
Null and Circles
Displays null and circle primitives.
Null and Box
Displays null and box primitives.
Null and Planes
Displays null and plane primitives.
If an input source is specified, this option will display the geometry of the input.
Used in conjunction with circle or plane primitives. Determines which circles or planes to display.
Displays circle or plane primitives on the YZ, ZX and XY planes.
Displays a circle or plane primitive on the YZ plane.
Displays a circle or plane primitive on the ZX plane.
Displays a circle or plane primitive on the XY plane.
YZ, ZX planes
Displays circle or plane primitives on the YZ and ZX planes.
YZ, XY planes
Displays circle or plane primitives on the YZ and XY planes.
ZX, XY planes
Displays circle or plane primitives on the ZX and XY planes.
Determines whether to display the primitives as shaded objects or as wireframe objects.
Displays primitives in wireframe mode.
Displays primitives in shaded mode.