Only the transform data from the USD primitive is imported by this node, not any geometry data. This object can contain geometry which will be rendered, but you should not use a LOP Import SOP to pull USD geometry into this node, as the LOP Import SOP already accounts for any transforms on the source USD geometry. Using a LOP Import SOP inside a LOP Import object will result in the USD geometry appearing with an incorrect transform.
Path to the source LOP Node.
Scene graph path of the primitive whose transform will drive the transform of this object.
Controls what portion of the USD primitive’s transform is used to drive this object’s transform.
Local to World
Imports the full transform of the specified primitive, including both the local transform of the primitive and the transforms of all ancestor primitives.
Imports just the local transform specified on the primitive itself. Transforms of ancestor primitives are ignored.
Parent to World
Ignores the local transform of the target primitive, and only imports the cumulative transform of all ancestor primitives.
Set Wireframe Color
Use the specified wireframe color
The display color of the object
Viewport Selecting Enabled
Object is capable of being picked in the viewport.
Script to run when the object is picked in the viewport. See select scripts .
Cache Object Transform
Caches object transforms once Houdini calculates them. This is especially useful for objects whose world space position is expensive to calculate (such as Sticky objects), and objects at the end of long parenting chains (such as Bones). This option is turned on by default for Sticky and Bone objects.
See the OBJ Caching section of the Houdini Preferences window for how to control the size of the object transform cache.