The Fetch Object gets its transform by copying the transform of another object. This makes it easy to get the transform of an object contained in a subnet, and use it as the parent of an object at another level in the object hierarchy.
Name of the object to use as the source for this object’s transform.
Use Parent Transform of This Object
If this option is set, then in the calculations of its world transform the Fetch object will include its input transform. Usually, the input transform also contains the parent subnet’s transform, if the Fetch object is contained in a subnet. If this option is not set, then the world transform will not include the parent transform.
Use Parent Transform of Fetched Object
If this option is set, then in the calculations of its world transform the Fetch object will include the input transform of the fetched object (along with the parent subnet’s transform of the fetched object, if the fetched object is contained within a subnet). If this option is not set, then the world transform will not include the parent transform of the fetched object.
Fetch Subnet Transform
This option is only available if the object being fetched is an object subnet and the parent transform of the fetched object is used. If this parameter is set, then it will fetch the subnet’s real world transform (computed using the subnet’s translate, rotate and scale parameters) instead of the transform defined by subnet’s output.
Invert Fetched Transform
This parameter inverts the fetched transform before using it in the Fetch object. If the Fetch object uses also the parent transform of the fetched object, then both the local transform of the fetched object and the parent transform of the fetched object are inverted in such a way, that, in its calculations, the Fetch object effectively uses an inverted world transform of the fetched object.
Set Wireframe Color
Use the specified wireframe color
The display color of the object
Viewport Selecting Enabled
Object is capable of being picked in the viewport.
Script to run when the object is picked in the viewport. See select scripts .
Cache Object Transform
Caches object transforms once Houdini calculates them. This is especially useful for objects whose world space position is expensive to calculate (such as Sticky objects), and objects at the end of long parenting chains (such as Bones). This option is turned on by default for Sticky and Bone objects.
See the OBJ Caching section of the Houdini Preferences window for how to control the size of the object transform cache.
Enable Constraints Network on the object.
Path to a CHOP Constraints Network. See also creating constraints.
You can you use the Constraints drop down button to activate one of the Constraints Shelf Tool. If you do so, the first pick session is filled automatically by nodes selected in the parameter panel.