On this page |
The Shot Sculpt Pane provides a timeline-based view of the deformations created within the Shot Sculpt SOP. Objects within the timeline can be interacted with, and these actions will adjust the appropriate parameter data within the associated Shot Sculpt node.
To open the Shot Sculpt Pane, click the New Tab icon at the top of a pane and select New Pane Tab Type ▸ Animation ▸ Shot Sculpt
Overview ¶

The Shot Sculpt Pane visualizes Tracks in a hierarchical list across the timeline. Each Track is split into a Track Header and a Track Area, along with an additional row that visualizes the Track’s Weight parameter using an animatable curve.
Each Track can house any number of Clips. Similarly, each Clip can house any number of Poses.
Navigation & Interaction ¶
Selections ¶
Within Shot Sculpt, only one Track can be selected at a time. The Selected Track is highlighted with a grey overlay.

To... | Do this |
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Select a Track |
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Clips, Poses, and Keyframes can all be selected. Their selection state is completely independent of the Track selection.

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Select |
⇧ Shift + |
Add to selection |
⌃ Ctrl + |
Remove from selection |
⌃ Ctrl + ⇧ Shift + |
Toggle selection |
Selection Rectangle
+ Drag activates the Selection Rectangle, which adjusts the selection state of any object it intersects.
The same keyboard modifiers that apply to regular selections also apply to the Selection Rectangle.
Toolbar ¶
Add Sculpt Track
Adds a Sculpt Track.
Add Blendshape Track
Adds a Blendshape Track.
Add Mask Track
Adds a Mask Track.
Add Clip
Adds a Clip within the Selected Track at the Playhead.
Add Pose
Adds a Pose within the Selected Track at the Playhead. If the Playhead is intersecting an existing Clip within the Selected Track, the Pose will be inserted into this Clip. Otherwise, a new Clip will be created to house the new Pose.
Split Clip
Splits a single Clip into two at the Playhead. This will only have an effect if the Playhead is between 2 Poses within the Selected Track.
Merge Clips
Merges any number of selected Clips within the Selected Track into one. This will only have an effect if all selected Clips are on the Selected Track.
Hotkeys ¶
Hotkey |
Action |
Available in Viewer State |
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⌃ Ctrl + T |
Add Sculpt Track |
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⌃ Ctrl + B |
Add Blendshape Track |
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⌃ Ctrl + M |
Add Mask Track |
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I |
Import Pose |
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⌃ Ctrl + C |
Copy: Copies selected Clips and Poses |
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⌃ Ctrl + V |
Paste: Pastes copied Clips and Poses |
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⌦ Del |
Delete: Deletes selected Clips and Poses |
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X |
Split Clip |
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M |
Merge Clips |
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⇧ Shift + L |
Lock: Locks the selected Track |
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⇧ Shift + M |
Mute: Mutes the selected Track |
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⇧ Shift + S |
Solo: Soloes the selected Track |
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H |
Home: Adjusts the timeline view to your home frame range |
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F |
Frame Selection: Adjusts the timeline view to center your selected Clips and Poses. If nothing is selected, the full set of Clips and Poses will be centered. |
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⇧ Shift + → |
Jump to Next Pose: Jumps the Playhead to the next Pose within the selected Track |
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⇧ Shift + ← |
Jump to Previous Pose: Jumps the Playhead to the previous Pose within the selected Track |
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⇧ Shift + ↑ |
Jump to Next Track: Selects the next Track within the hierarchical list |
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⇧ Shift + ↓ |
Jump to Previous Track: Selects the previous Track within the hierarchical list |
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A |
Track Color: Sets the Color Mode to Track Color |
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S |
Clip Color: Sets the Color Mode to Clip Color |
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D |
Pose Color: Sets the Color Mode to Pose Color |
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V |
Color Selected Track: Toggles the Color Visualization for the Selected Track |
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B |
Color Other Tracks: Toggles the Color Visualization for unselected Track |
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Track Looks ¶

Tracks can enter an error state in two ways: either through changes to the Track Type after deformations have been created, or through improper use of Joint Space
The offending Clips and Poses will be highlighted in Red. If the offending data is resolved, the error state will clear.
When a track is in an error state, it is effectively muted. Meaning that no edits resulting from this track will be applied upon your geometry.

A muted track means that no edits resulting from this track will be applied upon your geometry.

A locked track means that Pane-driven interactions with this Track will be disabled, and viewport edits while this Track is selected will be rejected.

When a Track is Soloed, all Tracks except for itself will be Muted. This action will override any existing Muted Tracks.