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Overview ¶
The shot sculpt pane provides a timeline-based view of the deformations created within the Shot Sculpt SOP. You can interact with the objects within the timeline, and these actions will adjust the appropriate parameter data within the associated Shot Sculpt SOP.
To open the shot sculpt pane, click the New Tab icon at the top of a pane and select New Pane Tab Type ▸ Animation ▸ Shot Sculpt.
The shot sculpt pane visualizes tracks in a hierarchical list across the timeline. Each track is split into a track header and track area, along with an additional row that visualizes the track’s weight parameter using an animatable curve.
Each track can house any number of clips, and each clip can house any number of poses.
Navigation & Interaction ¶
Selections ¶
Within shot sculpt, only one track can be selected at a time. The selected track is highlighted with a grey overlay.
| To... | Do this |
|---|---|
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Select a track |
Click the track header. |
Clips, poses, and keyframes can all be selected. Their selection state is independent of the track selection.
|
Select |
⇧ Shift click |
Add to a selection |
⌃ Ctrl click |
Remove from a selection |
⌃ Ctrl + ⇧ Shift click |
Toggle the selection |
Selection Rectangle
drag activates the Selection Rectangle, which adjusts the selection state of any object it intersects.
The same keyboard modifiers that apply to regular selections also apply to the Selection Rectangle.
Toolbar ¶
Add Sculpt Track
Adds a sculpt track.
Add Blendshape Track
Adds a blendshape track.
Add Mask Track
Adds a mask track.
Add Clip
Adds a clip within the selected track at the playhead.
Add Pose
Adds a pose within the selected track at the playhead. If the playhead intersects an existing clip within the selected track, the pose is inserted into this clip. Otherwise, a new clip is created to house the new pose.
Split Clip
Splits a clip into two at the playhead. This only has an effect if the playhead is between two poses within the selected track.
Merge Clips
Merges any number of selected clips within the selected track. This only has an effect if all the selected clips are on the selected track.
Hotkeys ¶
Hotkey |
Action |
Available in Viewer State |
|---|---|---|
⌃ Ctrl + T |
Add Sculpt Track |
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⌃ Ctrl + B |
Add Blendshape Track |
|
⌃ Ctrl + M |
Add Mask Track |
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I |
Import Pose |
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Hotkey |
Action |
Available in Viewer State |
|---|---|---|
⌃ Ctrl + C |
Copy: Copies the selected clips and poses |
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⌃ Ctrl + V |
Paste: Pastes the copied clips and poses |
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⌦ Del |
Delete: Deletes the selected clips and poses |
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X |
Split Clip |
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M |
Merge Clips |
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⇧ Shift + L |
Lock: Locks the selected track |
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⇧ Shift + M |
Mute: Mutes the selected track |
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⇧ Shift + S |
Solo: Soloes the selected track |
|
Hotkey |
Action |
Available in Viewer State |
|---|---|---|
H |
Home: Adjusts the timeline view to your home frame range. |
|
F |
Frame Selection: Adjusts the timeline view to center your selected clips and poses. If nothing is selected, the full set of clips and poses are centered. |
|
⇧ Shift + → |
Jump to Next Pose: Moves the playhead to the next pose within the selected track. |
|
⇧ Shift + ← |
Jump to Previous Pose: Moves the playhead to the previous pose within the selected track. |
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⇧ Shift + ↑ |
Jump to Next Track: Selects the next track within the hierarchical list. |
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⇧ Shift + ↓ |
Jump to Previous Track: Selects the previous track within the hierarchical list. |
|
A |
Track Color: Sets the color mode to Track Color. |
|
S |
Clip Color: Sets the color mode to Clip Color. |
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D |
Pose Color: Sets the color mode to Pose Color. |
|
V |
Color Selected Track: Toggles the color visualization for the selected track. |
|
B |
Color Other Tracks: Toggles the color visualization for the unselected tracks. |
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Track Looks ¶
Tracks can enter an error state in the following ways:
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Through changes to the track type after deformations have been created.
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Through changes to the track geometry type after deformations have been created.
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Through improper use of joint space.
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Failing to provide a blendshape target.
The offending clips and poses are highlighted in red. If the offending data is resolved, the error state is cleared.
When a track is in an error state, it is effectively muted, meaning edits resulting from this track are not applied to the geometry.
A muted track means that no edits resulting from this track are applied to the geometry.
A locked track means that pane-driven interactions with this track are turned off, and viewport edits while this track is selected will be rejected.
When a track is soloed, all the tracks except for itself are muted. This action overrides any existing muted tracks.