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KineFX ¶
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Phase 1 of the new, comprehensive KineFX rigging framework for animation.
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New foundation for procedural SOP rigging, retargeting, and more.
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New procedural retargeting toolset.
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New SOP joint hierarchies (skeletons) made of regular SOP points and edge geometry.
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Full-access to the entire SOP arsenal of nodes for rigging and motion editing.
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Physics-based full body IK solver with control over center-of-mass with the new Full Body IK SOP node, and additional configuration capabilities with the new Configure Joints SOP and Configure Full Body IK Targets SOP.
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New Adapt to Terrain SOP node for conforming whole characters to smooth and irregular terrain surfaces.
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New Stabilize Joint SOP node for stabilizing joints and removing jitter.
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New non-destructive motion editing with MotionClips.
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Updated capture layer painting capabilities.
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Collision-detection is now available for SOP rigs and characters.
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New specialized Character Rig Tree View pane for visualizing and editing hierarchies.
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Updated Pose Library pane now supports the capture and application of SOP poses.
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New extensive I/O (input/output) capabilities for motion capture, FBX, and agents.
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New Dynamic Warp CHOP brings motion warping capabilities to CHOPS.
Crowds ¶
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New unified approach to handling characters and crowd motion.
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Powerful new production-driven heroing and crowd finaling capabilities.
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Hero and final your characters with the new Agent Character Unpack SOP, Agent Animation Unpack SOP, and Agent Pose from Rig SOP.
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Create agents from SOP rigs and animation with the new Agent from Rig SOP, the Agent Layer SOP, and the Agent Clip SOP.
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Import agent clips from SOP-based motion editing tools with the Agent Clip SOP, including foot planting with the new Stabilize Joint SOP and locomotion extraction with the new Extract Locomotion SOP.
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Crowd Solver SOP and Agent Terrain Adaptation SOP now support terrain primitive groups.
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Agent Layer SOP now contains shape deformer controls for crowd agents.
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Crowd Source SOP now has pattern matching against agents' clip names.
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Agent Configure Joints SOP now lets you quickly reset all the joint limits for an agent.
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Agent Clip SOP now can import animation clips from USD skeletons.
Auto Rigs ¶
Redesigned Autorigs pane with new HDA-based creation workflow.