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To get started, it’s recommended to explore the Unreal content library for project examples related to Houdini Engine for Unreal.
To find more Houdini Engine for Unreal related tutorials, see SideFX Tutorials and in the All Categories filter, select Unreal.
Project Elderwood ¶
Project Elderwood explores game art workflows using Houdini and Unreal that feature rich vegetation typical of adventure games. This project highlights advanced modeling and texturing tools, with Houdini creating foliage assets through procedural techniques. The project utilizes the Natsura plugin for live tree creation and offers video tutorials on procedural cliffs and rocks.
Project Skylark ¶
Project Skylark has a stylized look that is generated by the procedural assets used to populate a game level. Learn the fundamentals of tool-making with Houdini and Unreal Engine 5. Most of the textures have been created using the Copernicus toolset.
In Unreal, these tools help build stunning scenes—including houses, foliage, and bridges.
Project Grot ¶
Project Grot is an in-house tech demo designed to showcase the versatility and creativity that procedural generation brings to the world of game development. The focal point of the scene is an ancient cave, illuminated by the fiery glow of molten lava, taking the viewer on a journey through the depths of an otherworldly realm.
Project Pegasus ¶
Project Pegasus is an in-house tech demo designed to use Houdini’s procedural workflows to create an open world 3D environment that integrates with the latest technologies in Unreal Engine 5. As this project progresses, the tools and techniques created for this demo will be shared with the community as learning materials and downloadable content.
Project Titan ¶
Project Titan is an in-house tech demo designed to production test Houdini’s procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal Engine 5. The tools and techniques created for this demo will be shared with the community as learning materials and downloadable content.
World designer for MOBA ¶
The World Designer for MOBA (Multi-player Online Battle Arena) is a demonstration of a production-like map builder that blends Houdini Engine and Unreal Blueprint workflows to build a more streamlined workflow for artists and designers.
Houdini Engine for Unreal content examples ¶
The Houdini Engine for Unreal content examples contains showrooms that demonstrate features within the plugin. Each showroom has a small example to help you quickly understand a topic either through educational information or a simple action walkthrough.