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Overview

IFD is the scene description format produced by Houdini and consumed by mantra to produce a rendered image or animation sequence. The IFD file contains a complete description of the scene and how to render it.

Structure of an IFD

  1. Header Information

    Typically comments and the ray_version command

  2. Retained Object Definitions

  3. Renderer Settings

  4. Camera Settings

  5. Local Object Definitions (Geometry, Space, Light, Atmosphere or Instance)

  6. Render command

  7. Optional: additional frames

Geometry may be declared anywhere in the IFD, as long as it’s declared prior to being referenced.

Mantra uses a subset of the hscript scripting language to process IFDs. So some constructs like variable expansion, if statements, looping constructs, expression evaluation can be used in IFD.

Commands

ray_loadotl path

Loads the OTL given by the path. This allows assets within OTLs to be properly referenced by mantra.

ray_start object_type

Begins definition of an object. The object_type may be one of:

material

Stores properties which can be bound to geometry primitives using the shop_materialpath attribute.

geo

Defines geometry used in rendering

light

Defines a light source.

fog

Defines a fog/atmosphere object.

object/instance

Defines an instance of a geometry object

plane

Defines a plane within an image.

New in 9.1. Previous versions used the ray_defplane command.

Each object has properties associated which determine the rendering behavior.

ray_detail

There are two ways of specifying geometry in mantra.

ray_detail [-T] name filename

Sets the geometry:name property to the name specified and load the geometry from the file name given. Often, the file name is stdin which allows geometry to be specified inline.

Use the -T option to indicate filename is a temporary file. Mantra will delete the temporary file after reading the geometry. You cannot use this option when reading from stdin, and it may not work properly with network rendering.

ray_detail [-v postblur| -V preblur postblur] name sourcename

Instead of loading geometry from a file, use an existing geometry (specified by sourcename) and offset the position based on the v (velocity) attribute. Mantra sets the geometry:name property to name.

ray_end

End declaration of an object

ray_property style token value...

Sets a global or object property. Each object has different properties which may be set using this command.

ray_image image [optional settings]

Defines the output image for rendering a single frame. Image planes are defined using the ray_defplane and ray_planeproperty commands. A special image name null: will cause the frame to be rendered, but not saved to any image. This is sometimes useful when rendering maps (deep shadow maps, photon maps or irradiance caches).

ray_defplane plane_name vex_variable vex_type

This command was replaced in Houdini 9.1 with ray_start plane. The arguments to ray_defplane are now settings on the image plane:

plane_name

ray_property plane channel plane_name

vex_variable

ray_property plane variable vex_variable

vex_type

ray_property plane vextype vex_type

For versions prior to 9.1, the ray_defplane command defines an output image plane for the image defined by ray_image. Any number of planes may be given. If the output format doesn’t support multiple planes, each plane will be written to an individual file (using the plane_name as the filename).

Any global or exported VEX variable may be used as the vex_variable type. There are however, two special variables which can be used:

  • Cf+Af (vector4) – the combination of the Cf and Af variables will be output as an RGBA image.

  • Z-Far (float) – the Pz variable will be output as a single channel image.

ray_planeproperty token value

Note

This command was replaced in Houdini 9.1 with ray_property plane. For example:

ray_property plane pfilter "sinc 3 3"
ray_property plane gamma 1.7

For versions prior to 9.1, sets the value for an image plane defined by ray_defplane. See below for the known plane properties.

ray_transform matrix4

Specifies a transformation matrix.

This statement may be followed by an arbitrary number of ray_mtransform statements. Each ray_mtransform statement specifies the transform for an additional motion segment.

ray_geometry geometry_object

Specifies geometry for an instance object. This is the geometry which will be rendered for the instance. The geometry_object parameter refers to a geometry object which must already be defined in the IFD.

Only one of ray_geometry or ray_procedural should be specified in the definition of an instance.

ray_procedural (-m xmin ymin zmin -M xmax ymax zmax) procedural (arguments)

Defines a procedural function for generating geometry. The -m/-M options are used to define a bounding box for the procedural geometry and may be used to optimize rendering (since mantra may not have to generate any procedural geometry if the bounding box is not rendered). Procedurals may be written by users using the HDK.

ray_declare (-v array_size) style type name value...

Declares a user defined property.

The style argument defines the type of property and may be one of object, global, light, geometry, or plane.

The type may be one of float, bool, int, vector2, vector3, vector4, matrix3, matrix4, or string.

The name is the name of the property. You can use this name to query the value.

For example:

ray_declare object int my_property 42

my_property can be queried using the renderstate() VEX function, or in python filtering.

ray_time value

Specifies the time (in seconds) which this frame represents. This is used as a random number seed when image:samplelock is false.

ray_raytrace

Perform rendering.

ray_reset [-l] [-o] [-f]

Clear object definitions. Currently only:

  • -l – lights

  • -o – instance objects

  • -f – fog objects

…may be cleared. After a frame is rendered, ray_reset should usually be called with all options.

ray_deviceoption type name value

Sets an option of the output device in the plane settings.

ray_deviceoption int JPEG.quality 75

This command is output when you use the pre-defined image output properties. You can also use the command in IFD to set arbitrary options, such as options on a custom device:

ray_deviceoption float MYFORMAT.Option value

Run the iconvert utility on the command line to see the list of available options for the built-in format devices such as TIFF and JPEG.

Image plane commands

Note

As of Houdini 9.1 these commands are no longer the preferred method for defining image plane settings. The preferred method is now to use the ray_property plane command to set properties. See image plane properties in the properties documentation.

These commands will be supported for some time for backwards compatibility.

gamma value

Specifies the gamma correction for the image (default is 1).

gain value

Each color value is multiplied by the gain prior to being quantized.

dither fraction_of_quantization

The amount of dithering to apply. The dither is specified as a fraction of the quantization step (i.e. 0.5 will be one half of a quantization step). The option is ignored for floating point output.

whitepoint value

The white-point of the image used during quantization.

quantize value

The storage type for output. The value should be one of:

byte

8-bit unsigned integers.

short

16-bit unsigned integers.

int

32-bit unsigned integers.

half

16-bit floating point.

float

32-bit floating point.

Half

16-bit floating point (de-normalized).

Float

32-bit floating point (de-normalized).

De-normalization of floating point values will cause minimal rounding of the floating point values, preventing values like 0.4999999 or 0.5000001.

sfilter type [arguments]

Specifies the sampling filter used to composite sub-pixel samples. This determines how the individual surface samples will be composited to generate a single sub-pixel sample. The possible types are:

  • alpha – Composite using Of to determine opacity.

  • closest – Take the value from the closest surface.

  • min – Take the minimum value from any sample.

  • max – Take the maximum value from any sample.

pfilter type [arguments]

Specifies the pixel filter, used to combine sub-pixel samples to generate the value for the single pixel. There are several different pixel filters available.

minmax style

point

Choose the sub-pixel closest to the center of the pixel.

box [width height]

Use a box filter to combine the sub-pixels with a filter size given by width/height.

gauss [width height]

Use a Gaussian filter to combine the sub-pixels with a filter size given by width/height.

bartlett [width height]

Use a Bartlett (cone) filter to combine the sub-pixels with a size width given by width/height.

blackman [width height]

Use a Blackman filter to combine the sub-pixels with a filter size given by width/height.

catrom [width height]

Use a Catmull-Rom filter to combine the sub-pixels with a size width given by width/height.

hanning [width height]

Use a Hanning filter to combine the sub-pixels with a filter size given by width/height.

mitchell [width height]

Use a Mitchell filter to combine the sub-pixels with a filter size given by width/height.

lightexport light_name

The value for this output variable should be generated during the evaluation of illuminance loops from the specified light. This allows the capture of specific contributions made by individual lights (if shaders are set up to support this).

Specifying properties in IFD

Properties may be set anywhere in the IFD. If object properties are set outside of an object block, they change the default value for all objects declared after the change. For example:

ray_property object shadingrate 2
ray_start object
# Shading rate will be "2"
ray_end

ray_start object
# Change the shading rate to 1
ray_property object shadingrate 1
ray_end

See the list of Houdini render properties for mappings to IFD properties.

Categories vs. Masks

Categories and masks provide ways to specify a set of objects or lights.

Masks use the object name to determine membership and use the same semantics as object globbing in Houdini, for example /obj/geo*,^/obj/geo1.

Each object in mantra also may optionally have category membership assigned. These are arbitrary user tokens. Category selection works using a simple boolean algebra on the category names to determine membership. Category patterns are formed using simple expressions:

name

Matches any pattern which contains the name.

-name

Matches patterns which do not contain the name.

+

Matches patterns which have any number of entries.

-

Matches patterns which do not have any names.

*

Matches all patterns (equivalent to +|-).

-*

Matches the empty set (equivalent to +&-).

Multiple expressions may be joined by | (union) and & (intersection). Expression are processed from left to right with the intersection operator at a higher precedence than the union. No parentheses are supported.

So:

a & b & c | d & e | f | g & h

…is interpreted as:

a & b & c | d & e | f | g & h

For example, the category pattern - | foo will match any objects tagged with category foo, or any uncategorized objects.

If you specify both a mask and categories, mantra uses the intersection of the two sets (that is, only objects which are in both sets).

Rendering

Mantra user guide

Basics

Lighting

Next steps

Guru-level

Other renderers