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This CHOP calculates the slope (or derivative) of the input channels.
If the input CHOP represents position, the slope can be interpreted as speed. By default, the Slope CHOP converts position to speed.
In mathematical terms, the slope is the first derivative of the channel curve. The second and third derivatives can also be calculated. The second derivative can be interpreted as acceleration (and the third derivative could be interpreted as the rate of change in acceleration).
This CHOP can be used in conjunction with the Area CHOP to manipulate speed or acceleration directly. You can calculate the speed or acceleration of a moving object with a Slope CHOP and manipulate it with other CHOPs. Then you can convert the new speed or acceleration curve back to position data with an Area CHOP. You may need to adjust the starting position, since the Slope CHOP removes this information. This can be done with the use of the Constant parameters in the Area CHOP.
The Units option causes the output to be expressed as a change in value per sample, value per frame, or value per second.
The type of slope to calculate.
Calculates the slope of the channels.
Calculates the acceleration of the channels.
Acceleration of Slope
Calculates the acceleration of the slopes of the channels.
The sample pairs used to calculate the slope.
Use Previous And Current Sample
The current sample and the sample before it are used. This is the only method applicable in realtime applications.
Use Current And Next Sample
The current and the next samples are used.
Use Previous And Next Sample
The previous and the next samples are used, producing slightly more continuous slopes than the other methods.
Some of these parameters may not be available on all CHOP nodes.
To determine the channels that are affected, some CHOPs have a scope string. Patterns can be used in Scope, for example
* (match all), and
? (match single character).
The following are examples of possible channel name matching options:
Matches a single channel name.
chan3 tx ty tz
Matches four channel names, separated by spaces.
Matches each channel that starts with
Matches each channel that has
foot in it.
? matches a single character.
t? matches two-character channels starting with t.
Matches number ranges, giving
[xyz]matches three characters, giving channels
Sample Rate Match
The Sample Rate Match options handle cases where multiple input CHOPs’ sample rates are different.
Resample At First Input’s Rate
Use the rate of the first input to resample the others.
Resample At Maximum Rate
Resample to the highest sample rate.
Resample At Minimum Rate
Resample to the lowest sample rate.
Error if Rates Differ
Does not accept conflicting sample rates.
The units of the time parameters.
For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).
When you change the Units parameter, the existing parameters are not converted to the new units.
Time slicing is a feature that boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel needs to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is the Time Slice.
Causes the memory consumed by a CHOP to be released after it is cooked, and the data passed to the next CHOP.
The Export Prefix is prepended to CHOP channel names to determine where to export to.
For example, if the CHOP channel was named
geo1:tx, and the prefix was
/obj, the channel would be exported to
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as
Every CHOP has this option. Each CHOP gets a default color assigned to it for display in the graph, but you can override the color with the Graph Color. There are 36 RGB color combinations in the palette.
Graph Color Step
When the graph displays the animation curves, and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.