I have a problem using the gl viewport in houdini 12, I'm using the latest production build. My problem is that when I start a new houdini session with gl turned on it works fine, but if I save the session and close houdini and start it up again I get a fatal error(segmentation fault). If i use houdini 11 viewport it works fine. I've installed the latest drivers, but nothing seems to work.
I'm running window 7 on a Intel Xeon 2.4 GHz
Houdini Master Version 12.0.634
Platform: windows-x86_64-cl15
Number of Cores: 24
Physical Memory: 11.99 GB
OpenGL Vendor: NVIDIA Corporation
OpenGL Renderer: Quadro 4000/PCIe/SSE2
OpenGL Version: 4.2.0
OpenGL Shading Language: 4.20 NVIDIA via Cg compiler
Detected: NVidia Professional
2048 MB
Unknown driver version
Anybody else have this issue. I also noticed that houdini don't recognise my drivers. Can this have something to do with the crashes?
Any help would be useful

Thanks

