I'm trying to birth new RBD objects into a DOP net, using a SOP point cloud that deletes randomly over time. It's fed into RBDPointObject node.
When I combine this with a flip simulation in the same dopnet it goes wonky. To me it looks like the RBD are not seeing the flip sim, but the flipsim seems to see some of velocities of the objects, even though the merge downstream is set to ‘mutual’, and flip feedback scale is active.
Is there an issue with the collision relationship or a naming issue when the new RBD are created?
The same setup works perfectly when I just birth a few RBD objects on frame one.
Hopefully someone can help point out where I'm going wrong, as I'm stumped!. I've attached a file with a working version and the broken pointobject version. Oh and I'm using build 16.0.633.
Someone put me out of my misery!

Update:
At frame 21-22, the first RBD object reaches the FLIP particles, then disappears. If i check the geometry spreadsheet it says the RBD object has a world position of 1668.48, 14438.8, 504.771. So I'm guessing it's flying off into outer space!


