Object shadow in renderman rendering in Houdini
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- tojam
- Member

- 18 posts
- Joined: 7月 2005
- オフライン
The scene has one sphere, one Grid and one light. All three have linked to a shader each. And In light, I setup
Depth Map : Auto- Generate(mid-pointZ)
Z-Depth Map: c

../../ xxx.shad
and RIB shader of the light, I put the same path into shadowname field.
After I render the scene, I got a shadow, but it is too artificial and sharp.
How can I give the smoothness or gradation on it?
Please help.
Toj
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- Henster
- Member

- 196 posts
- Joined: 7月 2005
- オフライン