HDA IN UNREAL

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Hi everyone, happy and good...

I am working with a regular houdini paid licence buyed by my client.
I'm implanting a rather complex hda in Unreal with houdini engine.The Hda is (laboriusly) generating a Skeletal Mesh.
When my client tries to do the same at his offcie with a free licence he does not get the same result, he gets a static mesh instead!!!!

Is ther some limitation due to the type of licence he is using ?

Thanx
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