Hi, I know that Houdini's GLTF support isn't as robust as Blender -- for example, a GLTF can only have one animation clip instead of several which makes it pretty onerous to deliver multiple animations for a character (each GLTF now has redundant mesh and skeleton data).
Has anybody come up with a workaround for this? I don't really want to add Blender to the mix, especially if this is an operation I can do post-export by calling a command line script. I am somewhat familiar with GLTF-Transform for mesh compression but I'm not sure if that can collate my animation clips for me, or if there is a better option out there.
Would love to learn what people are doing (besides switching to Blender for GLTF export).
https://gltf-transform.dev/ [gltf-transform.dev]
Exporting GLTF with mutliple clips workaround?
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- nicholasralabate
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