Dynamic Grid Animation with different growing objects
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- Daniel75
- Member
- 8 posts
- Joined: 4月 2023
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Hello everyone,
I am currently trying to recreate the project by Daria Togunova. However, I would like to incorporate different objects that animate according to their size, similar to how Esben Oxholm once demonstrated. How can I integrate the different objects into the dynamic grid and animate them in proportion?
I would greatly appreciate any help and a solution. Thank you very much.
The .hipcl File is attached
Here are the examples:
I am currently trying to recreate the project by Daria Togunova. However, I would like to incorporate different objects that animate according to their size, similar to how Esben Oxholm once demonstrated. How can I integrate the different objects into the dynamic grid and animate them in proportion?
I would greatly appreciate any help and a solution. Thank you very much.
The .hipcl File is attached
Here are the examples:
-
- probiner
- Member
- 372 posts
- Joined: 6月 2013
- オフライン
I don't know any of the people/references mentioned but I did share on Discord years ago, something that looks like it goes along with what you're exploring.
Message with file: https://discord.com/channels/230123485668573184/231830113304444928/693566634056482856 [discord.com]
In case you're not in the server yet: https://discord.gg/723NGrShdm [discord.gg]
Cheers
Message with file: https://discord.com/channels/230123485668573184/231830113304444928/693566634056482856 [discord.com]
In case you're not in the server yet: https://discord.gg/723NGrShdm [discord.gg]
Cheers
Edited by probiner - 2025年12月28日 10:48:29
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- EZiniT
- Member
- 69 posts
- Joined: 4月 2013
- オフライン
"How can I integrate the different objects into the dynamic grid and animate them in proportion?"
"matchsize" node is your best friend here, turn on scale to fit, turn off uniform scale
which will scale the input geometry to the bounds of the bounding box on the second input.
Basically it's a case of using a loop ect to run over each primitive in the dynamic grid, extrude to make
your bounding box of (whatever height), matchsize a given object to this, repeat....put an attribute on the grid
to be read at each loop iteration controlling which object to place in that grid if any, should be job done!
Cheers!
"matchsize" node is your best friend here, turn on scale to fit, turn off uniform scale
which will scale the input geometry to the bounds of the bounding box on the second input.
Basically it's a case of using a loop ect to run over each primitive in the dynamic grid, extrude to make
your bounding box of (whatever height), matchsize a given object to this, repeat....put an attribute on the grid
to be read at each loop iteration controlling which object to place in that grid if any, should be job done!
Cheers!
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- Daniel75
- Member
- 8 posts
- Joined: 4月 2023
- オフライン
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- Daniel75
- Member
- 8 posts
- Joined: 4月 2023
- オフライン
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- EZiniT
- Member
- 69 posts
- Joined: 4月 2013
- オフライン
Daria Togunova has a nice tutorial of how to create a dynamic grid on youtube called "Creating a Dynamic Grid Animation in Houdini" I guess you have seen that, if not it's worth a watch.
To expand on the "matchsize" so you can see it in action, attached is an alternative simplified version of a dynamic grid and
how to use the "matchsize" node to fit different objects to each grid location.
This should be more helpful and give a starting point to go forward a bit easier.
Cheers!
To expand on the "matchsize" so you can see it in action, attached is an alternative simplified version of a dynamic grid and
how to use the "matchsize" node to fit different objects to each grid location.
This should be more helpful and give a starting point to go forward a bit easier.
Cheers!
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- Daniel75
- Member
- 8 posts
- Joined: 4月 2023
- オフライン
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