I've got crowd I'm importing with i@crowdanimated to 1 where the agents are ragdolling and a collision geometry that is deforming in Houdini 20.5.
I need to use the RBD Packed Object node as I need to utilize s@collisionignore_agent.
However the Packed RBD doesn't seem to recognise s@collisionignore_agent when merged with the crowd object.
If I merge it in after the multi solver it does recognise s@collisionignore_agent but the collision geometry no longer deforms...

