copy sop help

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How to copy object to center of primitive and rotating along primitive normal? ops:
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Create a point on center of every prim with the same normal attribute (I use a foreach in the example).
Maybe there's an easier way but… :

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copysoporient.hip (66.5 KB)

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With certain mesh topologies you can use the Divide node with everything but Compute Dual turned off. There are instances where this doesn't work, like a strip of polygons, so double check it to make sure your post-point count corresponds to your pre-prim count.
Jesse Erickson
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nice example thank you very much.
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