Hello guys,
I'm trying to export geometry animation via an Alembic node and I am getting an error. it says “Not in the correct object network”. Is there something I'm not doing correctly? Thanks.
alembic export not working
12600 6 2-
- Jimbo55
- Member
- 54 posts
- Joined: 10月 2011
- オフライン
-
- ripclaw
- Member
- 96 posts
- Joined: 5月 2008
- オフライン
-
- Jimbo55
- Member
- 54 posts
- Joined: 10月 2011
- オフライン
-
- motionprojects
- Member
- 4 posts
- Joined: 12月 2010
- オフライン
I often have trouble with alembic export from a moderately complicated network. To get around this output the result as a .bgeo sequence. Then open a fresh houdini scene. Import the .bgeo back in and with that alone in the scene, do your export to Alembic. Don't know why but it has worked when the expected way does not.
-
- zdimaria
- Member
- 390 posts
- Joined: 1月 2012
- オフライン
-
- rizviali110
- Member
- 79 posts
- Joined: 3月 2012
- オフライン
in a fresh houdini file i have a bgeo seq which i am trying to export through alembic format, what i get in maya is a polysurface node in outliner & nothing in viewport even after applying any material.
console said.
// Error: Error getting adding to initalShadingGroup. //
// Error: No connection done for node ‘OUT1’ with //
// TST_AlembicNode5
any help ll be highly appreciated
console said.
// Error: Error getting adding to initalShadingGroup. //
// Error: No connection done for node ‘OUT1’ with //
// TST_AlembicNode5
any help ll be highly appreciated
FX - Artist / TD
-
- rizviali110
- Member
- 79 posts
- Joined: 3月 2012
- オフライン
-
- Quick Links



