Hello!
I have been using houdini engine heavily for level design and if i could make a request to improve the workflow it would be a “Rebuild All” button that gathers all the houdini digital assets in the scene and rebuilds them, this would be useful for large scenes where you made a change to a single asset that is duplicated different times.
i can spend 5 minutes every time i need to update a whole scene that has a single modified digital asset.
thanks!
[Feature request] Rebuild all
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- Lune Sparkle
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- damian
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- Lune Sparkle
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hello damian,
that would be amazing!, however in counter part, when i open a scene i have to rebuild the lightmap for all the houdini assets, i think those 2 are the only “issues” i have for now, so what i do is, i turn off cooking before opening a new scene or before entering play mode, this is, to do not destroy the lightmaps
that would be amazing!, however in counter part, when i open a scene i have to rebuild the lightmap for all the houdini assets, i think those 2 are the only “issues” i have for now, so what i do is, i turn off cooking before opening a new scene or before entering play mode, this is, to do not destroy the lightmaps
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- damian
- Member
- 402 posts
- Joined: 3月 2013
- オフライン
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