Is there a way to reduce the explosive effect of a fast moving pre-animated object hitting my rbd fractured packed objects. Currently, once they hit, they just fly out really quick.
Pop drag is not good as it makes a very unrealistic result, when i really just want to see a reduce impact force upon my geometry, without seeing much drag.
Reduce the collision effect by a static deforming object
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- oblongowl
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- Joined: 7月 2009
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