Hi,
I'm creating my own shader, based on the ‘Surface Model Shader’.
I'm stuck with setting up the normalmap correctly.
Does somebody have an example of a simple setup?
Attached is my start.
Any inputs welcome!
matt
Surface Model Shader: Setting up normal map
2683 3 1-
- deadalvs
- Member
- 196 posts
- Joined: 8月 2011
- オフライン
-
- deadalvs
- Member
- 196 posts
- Joined: 8月 2011
- オフライン
-
- matthias_k
- Member
- 483 posts
- Joined: 12月 2006
- オフライン
-
- el_diablo
- Member
- 133 posts
- Joined: 7月 2005
- オフライン
-
- Quick Links