Okay,
I've tried capturing my model to my rig as described in the Hoodhik tutorial. I select my model as the geo object and then select the model again as the root of the bone heirarchy. When I RC to complete Houdini seems to cook instantly; much quicker than in the Hoodnik tutorial. I'm not getting any geometry coloring corresponding to bones and when I edit the Capture Regions and make transformations, it appears as though no binding has occured. My model is a SubD, but I dodn't think that should matter, should it? I'm also getting a yellow flag on the capture sop that tells me “Warning: No capture regions were found from the given parent.”
Any suggestions on how to troubleshoot this will, as always, be greatly appreciated. Thank You.
Capturing Geometry to Bones
5092 2 0-
- johnnyreno
- Member
- 22 posts
- Joined: 7月 2005
- オフライン
-
- edward
- Member
- 8071 posts
- Joined: 7月 2005
- オフライン
The second prompt is to select the root object of your skeleton hierarchy. In the Hoodnik tutorial, it was set up so that the skin object itself was the root object of the skeleton hierarchy. This was done for simplicity in the tutorial. However, in practical situations, you won't want to (and probably haven't) done this.
So to make a long story short, don't click on the skin geometry a second time, but on the second prompt, click on the root object of your skeleton. Usually, this will be the chain root of your spine depending on your skeleton.
So to make a long story short, don't click on the skin geometry a second time, but on the second prompt, click on the root object of your skeleton. Usually, this will be the chain root of your spine depending on your skeleton.
-
- johnnyreno
- Member
- 22 posts
- Joined: 7月 2005
- オフライン
-
- Quick Links