kinefix to Unreal via HDA

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Hi

Does someone knows if it is possible to have an hda to generate kinefx and geometry inside a HDA for unreal and have them both working in unreal, skinning and all ???

And of course if someone does, it would be nice to know how it is done.

The doc for Houdini Engine for Unreal is not clear about this.

In the output section it first says that the only outputs suported by Houdini engine for Unreal are:
Houdini Engines for Unreal currently supports outputting four types of geometries from Houdini Assets:

Static Meshes, Instancers And Foliage, Landscapes, Spline Component

But in the skeletal mesh section you can read:
The Houdini Unreal Engine plugin allows Skeletal Meshes and Skeletal Mesh components to work with HDAs


thanks for any help.


Cheers
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