Building the World of Kemuri

KIERAN BELKUS


Part 1: How Unseen leverages Houdini Engine in Unreal to build the world of Kemuri and allows artists to create complex art and design directed worlds. From Building generation, set dressing, terrain and more.

Part 2: Procedural placement of assets, via Houdini and Unreal Engine. Kemuri has some unique challenges in which Houdini plays a critical role in allowing us to process, generate and export data for use in gameplay, visuals and world building.