Building Natural and Controllable Decay Maps

URBAN BRADESKO


Urban will present several available online workshops and explain how DoubleJump stands out. Next, we will dive into showcasing the Explosions Emitter 2.0, discussing its use cases and the future development plans. Corbin will present a deep dive into an incredibly useful and studio-tested setup, which spreads attribute values across geometry in a highly optimised and controllable way. This tool allows you to easily set in and out points, alter the decay post-sim and even spread decay values based on a procedural limb hierarchy, making sure the hand falls off before the shoulder does!