Intro to Procedural Modeling: Not Just Another Rock Generator

JOHN MONCRIEF


John provides an introduction to procedural modelling for games, that starts with a general understanding of what is proceduralism in Houdini, and then demonstrates how to harness it when making artistic decisions as you generate models. This session introduces you to the idea of using Houdini as a “Tool Building Tool” - with no previous Houdini experience required!