COPERNICUS
Copernicus plays a key role in texture generation by providing powerful tools for layering, scattering, and manipulating image data to create highly detailed and customizable textures. It also supports slap comps by allowing artists to apply live filters, integrate textures, and preview composited results directly within the workflow.
Workflows
Workflows in Copernicus are designed to be highly efficient and artist-friendly, streamlining complex tasks into intuitive, visual processes. Features like bundled image layers, flexible scatter tools, and live video capabilities reduce repetitive steps and allow for rapid experimentation.
Curves
Using curves to add details to textures allows artists to define precise paths for patterns, highlights, or surface variations, giving more control over the placement of visual elements.
Texture Maps
Building realistic textures with Copernicus involves combining layered image data, procedural scattering, and advanced masking tools to create highly detailed and natural-looking surfaces. Artists can control fine details like scratches, dirt, and surface wear while blending multiple texture layers seamlessly for added depth and variation.
Solvers
Solvers in Copernicus add a dynamic layer to texture creation by enabling the generation of complex, animated patterns and effects such as fluid motion, organic growth, and evolving surface details. Tools like Flow and Reaction Diffusion allow texture artists to simulate natural phenomena while maintaining full artistic control through intuitive, node-based workflows.
Pyro FX | GPU Accelerated
Having Pyro FX inside Copernicus allows VFX artists to create and refine volumetric effects like smoke, fire, and explosions with real-time, GPU-accelerated performance. By working within a 2D/3D hybrid environment, artists can quickly rasterize volumes into detailed images and apply fast deformations, lighting, and effects.