COPERNICUS

Copernicus plays a key role in texture generation by providing powerful tools for layering, scattering, and manipulating image data to create highly detailed and customizable textures. It also supports slap comps by allowing artists to apply live filters, integrate textures, and preview composited results directly within the workflow.

Workflows

Workflows in Copernicus are designed to be highly efficient and artist-friendly, streamlining complex tasks into intuitive, visual processes. Features like bundled image layers, flexible scatter tools, and live video capabilities reduce repetitive steps and allow for rapid experimentation.

Live Video

The live video tool lets texture artists stream webcam footage directly into Copernicus, enabling real-time application of filters and effects for experimental and creative texturing workflows.

Scatter Shapes

The scatter shapes tool allows texture artists to efficiently scatter and control thousands of image stamps across a texture with intuitive, artist-friendly controls and a faster, more optimized algorithm.

Cables

The new cables system lets texture artists bundle multiple image layers together for unified transformations, recoloring, and randomization, streamlining workflows and making scatter-based texturing setups more flexible and efficient.

Scatter Shape Inputs

The scatter shapes tool allows texture artists to control stamp placement, scale, orientation, color, and randomization using image layers, enabling the creation of anything from detailed surface wear and natural textures to complex, layered designs.

Curves

Using curves to add details to textures allows artists to define precise paths for patterns, highlights, or surface variations, giving more control over the placement of visual elements.

Curves

The rasterized curves and layer-from-curves tools let texture artists convert curves into images with intuitive controls for width, color, scale, and overlap, enabling the quick creation of complex, customizable texture patterns.

Curve UVs

The curve UV generation tools allow texture artists to apply images or patterns along rasterized curves, enabling creative effects like checkerboards, stylized designs, and intricate layered textures.

Scatter on Curve

The scatter-on-curves tool lets texture artists place image stamps along curves with full control over variation and layering, enabling the creation of highly detailed, realistic, or stylized texture maps that can mimic complex three-dimensional effects.

Texture Maps

Building realistic textures with Copernicus involves combining layered image data, procedural scattering, and advanced masking tools to create highly detailed and natural-looking surfaces. Artists can control fine details like scratches, dirt, and surface wear while blending multiple texture layers seamlessly for added depth and variation.

Grunge Maps

New tools like phaser noise, a library of grunge maps, and pre-built material presets give texture artists powerful starting points and resources for creating realistic, detailed, and varied surface effects more efficiently.

Houdini Engine

Copernicus networks can now be integrated directly into real-time engines like Unreal, allowing texture artists to bring their procedural textures and materials seamlessly into game development workflows.

Solvers

Solvers in Copernicus add a dynamic layer to texture creation by enabling the generation of complex, animated patterns and effects such as fluid motion, organic growth, and evolving surface details. Tools like Flow and Reaction Diffusion allow texture artists to simulate natural phenomena while maintaining full artistic control through intuitive, node-based workflows.

Flow Solver

The new GPU-accelerated 2D fluid solver, Flow, lets texture artists create dynamic, tileable effects like smoke, distortion, and turbulence using familiar Copernicus nodes for an intuitive and flexible workflow.

Combining Effects

Copernicus allows texture artists to combine tools like scatter shapes, phaser noise, curves, lighting nodes, and the Flow solver to build rich, animated, and highly detailed textures and scenes from scratch within a seamless, integrated workflow.

Reaction Diffusion

The reaction diffusion solver enables texture artists to create intricate, organic growth patterns with real-time control, which can be combined with other tools like Flow to drive textures, displacements, shaders, and complex animated effects across a wide range of creative workflows.

Pyro FX | GPU Accelerated

Having Pyro FX inside Copernicus allows VFX artists to create and refine volumetric effects like smoke, fire, and explosions with real-time, GPU-accelerated performance. By working within a 2D/3D hybrid environment, artists can quickly rasterize volumes into detailed images and apply fast deformations, lighting, and effects.

Pyro FX

The new GPU-based pyro solver allows VFX artists to create high-resolution 3D volumetric effects like smoke and fire in real time, with tools for lighting and rasterizing volumes into rich 2D images without the need for full volumetric rendering.

Live Sim

The new live simulation feature lets VFX artists run continuous simulations while adjusting parameters in real time, enabling rapid iteration, simultaneous multiple sims, and seamless integration of animated inputs for faster, more interactive workflows.

Modifiers

The bend and lattice deform tools let VFX artists modify pyro simulation outputs directly in 2D for fast, interactive control, while Python-based handles enable customizable, responsive tools for more intuitive adjustments.

Presets

A set of presets is included to help VFX artists quickly learn the new simulation framework, making it easier to understand the nodes, inputs, and outputs while speeding up workflow adoption.

Layered FX

The pyro solver gives VFX artists creative flexibility by allowing them to enhance simulations with effects like glow, stylized outlines, sparkles, or even transform outputs into entirely new artistic elements for games, sprites, and animated textures.

Output Options

The pyro workflow lets VFX artists apply texture maps to 3D geometry, render high-quality volumes, or repurpose simulation data to drive creative effects like advected curves, enabling seamless integration across the entire pipeline.

Comp Workflow

Copernicus allows VFX artists to enhance pre-rendered sequences by using depth passes, cryptomatte data, and pseudo-3D placement to seamlessly integrate elements like smoke or lighting effects, adding dynamic interest without requiring full scene access or re-rendering.