KINEFX RIGGING
The rigging tools in KineFX enable artists to build flexible, procedural character rigs that adapt easily to different animation needs. They provide powerful controls for deformation, constraints, and custom behaviors, allowing rigs to be highly responsive and animator-friendly. Under the hood, APEX creates high-quality, reusable rigs for complex characters.
Autorig Builder
The Autorig builder offers a fast interactive workflow for setting up quality character rigs. Drag the autorig components onto the skeleton to define how each body part needs to be set up. The builder lets you add controls and switches to create an animation-ready setup.
Rig Templates
Templates allow riggers to quickly create and customize character rigs by starting with a fully rigged, production-ready asset that serves as a flexible foundation. They make it easy to adjust proportions, transfer rigs to new characters, and adapt setups to fit different workflows and needs. With built-in features like IK/FK blending, stretch behaviors, and advanced controls, rig templates provide a fast and efficient way to build high-quality rigs.
Controls
Controls are essential for creating clean, efficient rigs by linking directly to specific geometry and reducing visual clutter, making character setups easier to manage. With advanced features like control triggers, riggers can turn controls into interactive buttons, enabling automated tasks or custom pipeline actions to improve animator workflows..
Rigs
To help you get started, Houdini comes with a few default rigs along with the ability to import Metahuman characters using an Epic developed plug-in. You can learn from these setups and apply them directly to your own work.