TERRAIN & MODELING
Modeling creates detailed, optimized assets with clean topology, while terrain heightfields enable the generation of realistic, sculptable landscapes with precise control over erosion and texturing. Together, they provide artists with flexible workflows for producing high-quality environments suitable for both cinematic and real-time applications.
Terrain
The Terrain tools include a new erosion toolset that has been completely redesigned to deliver higher-quality results, faster performance, and a more intuitive interface with real-time feedback. Artists can control erosion strength and detail using masks, tweak parameters interactively, and layer multiple erosion passes to simulate changes over millions of years.
Modeling
Modeling with clean topology ensures smooth deformations during animation, proper edge flow, and predictable shading, which is essential for achieving high-quality results. Reasonable polygon counts optimizes performance in rendering engines and real-time applications like Unreal.
Texture Baking | Copernicus
Baking textures from high-resolution geometry to low-resolution models allows artists to capture intricate details, such as surface depth and fine sculpted features, without retaining heavy geometry. This process optimizes performance by reducing polygon counts while maintaining visual fidelity.
Texture Baking | Karma
The baking workflow can capture complex material properties like base color and specular roughness into simplified texture maps, reducing asset complexity and render times while preserving visual fidelity.