Darko Gjorgjievski
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Instance and timeoffset fliptanks using ocean spectra shader 2025年2月24日6:54
Hey guys!
I'm trying to instance and timeoffset fliptank simulation and use ocean spectrum in the shader. It works well except the part where the shader doesn't "recognize" the new positions of the instances, instead it displaces as if they're still on their original position (before being transformed during the instancing/timeoffsetting process). Does an
ybody have an idea if this is possible?
I'm trying to instance and timeoffset fliptank simulation and use ocean spectrum in the shader. It works well except the part where the shader doesn't "recognize" the new positions of the instances, instead it displaces as if they're still on their original position (before being transformed during the instancing/timeoffsetting process). Does an
ybody have an idea if this is possible?