Dawid Wizor
Dawid Wizor
About Me
専門知識
Generalist
業界:
Advertising / Motion Graphics
Connect
LOCATION
Poznań,
Poland
ウェブサイト
Houdini Engine
Availability
I am currently employed at Rabid Rat
Recent Forum Posts
How to add custom variable to file chooser 2025年2月21日6:26
Hello,
I want to add my own custom variable to the file chooser, just like the default ones such as $HIP, $JOB, $TEMP. Is there an option to do this?

Thanks,
Dawid Wizor
I want to add my own custom variable to the file chooser, just like the default ones such as $HIP, $JOB, $TEMP. Is there an option to do this?
Thanks,
Dawid Wizor
How to make USD Preview Surface works with Houdini VK? 2025年1月22日6:32
Hello,
I have shaders set up in Karma XPU for rendering. In the render everything looks good but displaying these materials in Houdini VK is strange. That's why I would like to set up a second shader USD Preview Surface and I would like to use it to display in the viewport and the main shader for rendering. Unfortunately I can't make it work in Houdini VK, in Strom everything works automatically if I put 2 shaders in subnet output or collect node and if one of them is USD Preview Surface, then it automatically knows to use it for the viewport. Does anyone have any idea how to set a different shader for the viewport and a different one for the render in Solaris?
Thanks,
Dawid Wizor
I have shaders set up in Karma XPU for rendering. In the render everything looks good but displaying these materials in Houdini VK is strange. That's why I would like to set up a second shader USD Preview Surface and I would like to use it to display in the viewport and the main shader for rendering. Unfortunately I can't make it work in Houdini VK, in Strom everything works automatically if I put 2 shaders in subnet output or collect node and if one of them is USD Preview Surface, then it automatically knows to use it for the viewport. Does anyone have any idea how to set a different shader for the viewport and a different one for the render in Solaris?
Thanks,
Dawid Wizor
Emit RBD pieces every frame with random attributes workflow 2025年1月2日4:01
Ok i got it, thanks!