Greggory Addison

Greggory_Addison

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Killeen, United States
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Houdini Engine

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Recent Forum Posts

[HOW TO] Export Posed Character As Static Geo Not Animation? 2025年11月10日23:01

Is it possible to use kinefx to pose a mesh then export that mesh out as static geometry? Use case for this is being able to match the pose of some clothing assets from a marketplace to my reference character so I can easily align the cloth and transfer weights to the cloth.

Apex Animation Export To Game Engine Issue 2025年10月23日16:35

@tamte This does work, however it is not a solid solution. It essentially exports a mesh that is not compatible with my existing assets putting me in the same boat I’m currently in. If I were to use the mesh exported from Houdini instead of the base mesh I brought into Houdini I would then have to retarget my entire existing animation library to this new Houdini mesh along woth manually updating all references to the original mesh. What I’d prefer is to export the animation out which is using the same mesh and it be compatible with that mesh in the engine. This is not the case when using Auto Rig Builder sop. Ran a test with another rig using auto rig components and this issue was not present.

Apex Animation Export To Game Engine Issue 2025年10月23日13:57

After further investigation, I've narrowed it down to the rigs transform matrix being altered by the auto rig builder sop. There is no direct setting that verifies that but I did a manual rig following the Rig A Character tutorial and did my exact same export settings that I used earlier and the mesh + the animation looked 1:1 how it does in Houdini and the mesh is compatible with the base mesh that I'm using all together.