Jonathan de Blok - JDBgraphics

Jonathan de Blok

About Me

Technical Artist with more then 20 years of experience in the CG industry.
専門知識
Generalist
業界:
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Oegstgeest, Netherlands
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | Motion Editing  | Animation  | PDG  | VEX  | Python
INTERMEDIATE
Environments  | キャラクタ & アニメーション  | Hair & Fur  | Cloth  | Mantra  | Karma  | Lighting  | Pyro FX
BEGINNER
Crowds  | Muscles  | Solaris  | Fluids  | 説明  | Realtime FX

Availability

I am available for Freelance Work

Recent Forum Posts

Reload Package without restarting Houdini 2025年10月15日10:02

in a TextPort pane run the "menurefresh" hscript command, it will reload all PARM/OP etc contextmenu content, also those defined in packages.

edit: I now see this is a 3 year old thread, I landed here while searching for something else

LiveRender Node 2025年9月2日15:06

robp_sidefx
The issue with the multiple active renders not being different is fixed in 21.0.461 ... thanks again for flagging it!

That was fast, thx!

LiveRender Node 2025年8月29日5:52

I love the new LiveRender node, great workflow improvement! Before I put in some RFEs I'd like to float a few things.



When using 2 LiveRender nodes I was sort of expecting/hoping it to work as multiple clone renders, where one torus would show with a red material in the gallery and the other would look grey. I can sort of guess why this wouldn't work but maybe it can be made to work like this? If there is a technical obstacle that prevents it from working at all maybe it could work a bit more smart by auto stopping/starting other active live renders depending on the current one selected in the gallery. Now it just flickers between outputs before settling for one or the other with unexpected results.

Also starting/stopping a live render generates a new snapshot each time, which sort of makes a mess in the bottom row of the gallery after working for some time. Maybe a 'pause' button for the live renders would help here? And/or piggyback it to the 'pause render updates' viewport toolbar button. I guess workflow wise one wants to pause the render when doing some complex modifications during which you don't want any render updates so a global pause button would makes sense.

And last, what about a 'RenderClone' node that works like the LiveRender node but sets up a render clone? That would make it a bit easier to manage compared to setting up things manually though the clone manager.

Anyways, good updates!