Mesrop Hovhannisyan

Mesrop Hovhnnisyan

About Me

Mesrop Hovhannisyan, also known as Mes, is an award-winning FX artist currently working at ArsThanea in Warsaw. Since 2015, he has been a self-taught 3D generalist and has since transitioned into the world of FX and Houdini. He enjoys balancing creative artistry with technical skills to craft stu...  more
専門知識
VFX Artist
業界:
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Warsaw, Poland

Houdini Engine

ADVANCED
Motion Editing  | Animation  | Cloth  | Lighting  | Pyro FX  | Fluids
INTERMEDIATE
Solaris  | 説明
BEGINNER
Realtime FX

Availability

I am currently employed at Warsaw, Poland

チュートリアル

obj-image Beginner
Make an Infinite Growth Effect
obj-image Intermediate
Jupiter Gas Simulation using Flow Solver in Copernicus
obj-image Beginner
Mastering Fluid Splashes
obj-image Intermediate
Floating Particles Inside Animated Geometry
obj-image Beginner
Particle Advection Tutorial | Rendering and Post-Process

Recent Forum Posts

RBD Material Fracture for surface/thin shell? 2024年10月23日15:32

In the new Material Fracture - if you switch the mode to custom, it gives you an option to switch to "Surface" from a solid, which gives you the shell-like body.

shadow_matte problem 2017年8月31日16:58

Thank you so much guys! I finnaly got it,i was thinking it had something to do with materials,but now i see even without any materials it works.

Atmospheric fog/dust setup 2016年9月21日16:24

Thank you guys for advises!

Quinton84 thanks so much for the setup! That's exacly what i needed,i will go thru the setup now.Thx you for help!