Oxium
Oxium
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Custom renderer plugin (opengl context in scene view) 2009年5月11日6:27
Hi all,
First sorry for this quite idle subject but I didn't really know what to put.
I'm a programmer and would like to know if there's a way to write your own renderer inside Houdini
What I mean is a complete opengl renderer
In maya it's possible using hardware shader and a “bit” of work
I guess there's a way to do that here.. I've tried to search on the forums but I wasn't able to find any answer..
Because I'm sure this post doesn't really make sense; what I would like to do is:
Have access to the scenegraph, in order to manipulate objects, lights etc..
Be able to write my own lighting shader
Have access to the low level API (I guess it's opengl) and manage all the clear, render target creation (and shadow map as well) etc.. by myself
Thanks in advance
First sorry for this quite idle subject but I didn't really know what to put.
I'm a programmer and would like to know if there's a way to write your own renderer inside Houdini
What I mean is a complete opengl renderer
In maya it's possible using hardware shader and a “bit” of work
I guess there's a way to do that here.. I've tried to search on the forums but I wasn't able to find any answer..
Because I'm sure this post doesn't really make sense; what I would like to do is:
Have access to the scenegraph, in order to manipulate objects, lights etc..
Be able to write my own lighting shader
Have access to the low level API (I guess it's opengl) and manage all the clear, render target creation (and shadow map as well) etc.. by myself
Thanks in advance