Enrique De la Garza
edlgm
About Me
CG Supervisor by day, Amateur Character Artist and Pipeline Dev by night
専門知識
CG Supervisor
業界:
Advertising / Motion Graphics | Design
Connect
LOCATION
Los Angeles,
United States
ウェブサイト
Houdini Engine
Availability
I am currently employed at Frame48
Recent Forum Posts
how to use normals from attributes on an agent? 2026年1月22日15:09
cwhite
This is a limitation with Hydra currently - it doesn't perform skinning on the normals and instead flags them as needing to be recomputed after the deformation
A workaround is using the Bake Skinning LOP which does support deforming normals, with the downside of the skinning being baked instead of happening at render time
Was this ever resolved? We are also trying to avoid using the Bake Skinning LOP for some of our assets with a ton of points.
Non-stop scene update 2026年1月12日16:51
It’s a known bug and there was an RFE open cant remember the number.
It’s an issue with the usdpreview surface you can get rid of it temporarily if you make sure your materials are set to render purpose only. Thats the only thing seems to work for me!
It’s an issue with the usdpreview surface you can get rid of it temporarily if you make sure your materials are set to render purpose only. Thats the only thing seems to work for me!
No UDIM support on Stencil Maps? 2025年10月31日2:33
Just wondering if this is a known limitation. Can't seem to make any of the usual tokens for UDIMS work .