Jack Lemonidis
jacklemon
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Berlin,
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Houdini Engine
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Recent Forum Posts
COPYTOPOINTS with growing pointcount 2025年2月3日16:59
Hello all,
I am currently trying to copy to points onto an advected spline simulation. The curves are growing and the point count is continuously changing as the splines are being resampled.
When I copy the object onto the points, the objects are constantly shifting/moving/jittering due to the new point count every frame. Is it possible to copytopoints and have each copied object stick to its designated point even as the splines grow bigger and more points are added?
Any help is appreciated
Thanks!
I am currently trying to copy to points onto an advected spline simulation. The curves are growing and the point count is continuously changing as the splines are being resampled.
When I copy the object onto the points, the objects are constantly shifting/moving/jittering due to the new point count every frame. Is it possible to copytopoints and have each copied object stick to its designated point even as the splines grow bigger and more points are added?
Any help is appreciated

Thanks!
Collider offset from Geometry in rbdbulletsolver. Pls help 2024年10月16日13:26
Hello all,
I am facing a very annoying issue and i think it is just a simple fix but I have a relatively simple scene with some cubes which are placed on some grids via copytopoints. I am running the points through a bunch of attrributerandomizers and the feeding the whole thing into the rbdbulletsolver.
The problem is that when i run the copy to points into the rbdsolver, the colliders are not following the motion of the cubes. I tried turning on deforming geometry in the collisions tab of the solver but it still doesn't work. I have set the start frame for the solver to $F to allow for the attributes to be accounted for each frame but i feel like this might not be the right thing to do.
TLDR
collider shape not following geometry correctly.
I have attached a screenshot and the file, any help would be super appreciated

<3
I am facing a very annoying issue and i think it is just a simple fix but I have a relatively simple scene with some cubes which are placed on some grids via copytopoints. I am running the points through a bunch of attrributerandomizers and the feeding the whole thing into the rbdbulletsolver.
The problem is that when i run the copy to points into the rbdsolver, the colliders are not following the motion of the cubes. I tried turning on deforming geometry in the collisions tab of the solver but it still doesn't work. I have set the start frame for the solver to $F to allow for the attributes to be accounted for each frame but i feel like this might not be the right thing to do.
TLDR
collider shape not following geometry correctly.
I have attached a screenshot and the file, any help would be super appreciated
<3