Jon Parker

jparker

About Me

専門知識
Technical Director

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LOCATION
tokyo, Japan
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Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | Mantra  | Lighting  | PDG  | VEX  | Python

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Recent Forum Posts

Path mapping in Solaris, not working as expected 2025年6月16日20:15

Yeah, USD paths live outside of the standard Houdini file path management.

Also to put this out there, although I'm sure we're a tiny minority by now...

In addition to path mapping working differently, if you have any old school custom `$HH/GEOio.json` file types that you're used to loading any place .bgeos work, they won't load in the USD input nodes (reference / sublayer). You can get it to work by adding your file extensions to `$HH/dso/usd_plugins/usdHGeo/resources/plugInfo.json`, but it's not pipeline-friendly.

USD Modify Textures Path 2025年5月9日22:39

In a LOP network you can use an Attribute Wrangle node to replace strings in your texture paths.

Assuming you are using MaterialX image prims as your texture inputs, on the wrangle you can set your "Primitives" parm to:

%descendants(%type(Material), strict=false)

and the VEX code like this:
if (usd_isattrib(0, s@primpath, "inputs:file"))
{
    string path = usd_attrib(0, s@primpath, "inputs:file");
    path = replace(path, "D:/work/projectFile/HoudiniProject/Tex", "G:/work/HoudiniProject/Tex");
    s@inputs:file = path;
}

point cloud .pc vs .bgeo 2025年2月15日13:13

In performance terms, for lookup with VEX (pcopen, etc.), is there any practical difference these days between storing points as .pc files or .bgeo?

For .bgeo, does ordered vs. unordered matter?