Jia Lumen

lumisphere.studio

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

[APEX] Future availability of 'sop::pointdeform' or equivale 2025年12月11日8:25

tamte
or you can for now wrap pointdeform into compiled block and store in your rig folder structure as compiled graph geo
then invoke it when needed inside of the rig
Thank you so much for your helpful suggestion on integrating Point Deform via Compiled Block into APEX

[APEX] Future availability of 'sop::pointdeform' or equivale 2025年12月7日4:26

Hi everyone,

I've been diving deep into the APEX framework and building character rigs using the new graph workflow. It's great to see so many standard SOP nodes being "verbified" and made available directly within the APEX graph.

However, I noticed that Point Deform (sop::pointdeform) is currently missing from the APEX node library. While we have bonedeform and lattice, pointdeform is incredibly powerful for advanced rigging scenarios—especially for implementing layered deformations (like muscle sliding or corrective shapes) on top of a base skeleton capture.

Is there a plan to bring pointdeform to the APEX node ecosystem in upcoming versions? Or is there a recommended alternative workflow (perhaps using RBF or specific VEX implementations) to achieve point-based capturing and deformation within an APEX graph?

Thanks!